# Action Branching Architectures for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1711.08946 · HTML: https://mlsanity.com/paper/1711.08946/

## Key facts

- Cited by 92 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Nov 2017.

## Built on by (most cited first, 30 of 92)

- [Behavior Generation with Latent Actions](https://mlsanity.com/paper/2403.03181/) (2024)
- [Leveraging Factored Action Spaces for Efficient Offline Reinforcement Learning in Healthcare](https://mlsanity.com/paper/2305.01738/) (2023)
- [On Entropy Control in LLM-RL Algorithms](https://mlsanity.com/paper/2509.03493/) (2025)
- [Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies](https://mlsanity.com/paper/2111.02552/) (2021)
- [Action-Quantized Offline Reinforcement Learning for Robotic Skill Learning](https://mlsanity.com/paper/2310.11731/) (2023)
- [Learning Large Neighborhood Search Policy for Integer Programming](https://mlsanity.com/paper/2111.03466/) (2021)
- [Solving Continuous Control via Q-learning](https://mlsanity.com/paper/2210.12566/) (2022)
- [Continuous Control with Action Quantization from Demonstrations](https://mlsanity.com/paper/2110.10149/) (2021)
- [A Survey of Deep Reinforcement Learning in Recommender Systems: A Systematic Review and Future Directions](https://mlsanity.com/paper/2109.03540/) (2021)
- [Deep hierarchical reinforcement agents for automated penetration testing](https://mlsanity.com/paper/2109.06449/) (2021)
- [Learning Practically Feasible Policies for Online 3D Bin Packing](https://mlsanity.com/paper/2108.13680/) (2021)
- [AdaptSim: Task-Driven Simulation Adaptation for Sim-to-Real Transfer](https://mlsanity.com/paper/2302.04903/) (2023)
- [B-Coder: Value-Based Deep Reinforcement Learning for Program Synthesis](https://mlsanity.com/paper/2310.03173/) (2023)
- [Continuous Control with Coarse-to-fine Reinforcement Learning](https://mlsanity.com/paper/2407.07787/) (2024)
- [DeepScalper: A Risk-Aware Reinforcement Learning Framework to Capture Fleeting Intraday Trading Opportunities](https://mlsanity.com/paper/2201.09058/) (2021)
- [Centralizing State-Values in Dueling Networks for Multi-Robot Reinforcement Learning Mapless Navigation](https://mlsanity.com/paper/2112.09012/) (2021)
- [Pervasive Machine Learning for Smart Radio Environments Enabled by Reconfigurable Intelligent Surfaces](https://mlsanity.com/paper/2205.03793/) (2022)
- [The Evolution of Reinforcement Learning in Quantitative Finance: A Survey](https://mlsanity.com/paper/2408.10932/) (2024)
- [SMARLA: A Safety Monitoring Approach for Deep Reinforcement Learning Agents](https://mlsanity.com/paper/2308.02594/) (2023)
- [Implicitly Regularized RL with Implicit Q-Values](https://mlsanity.com/paper/2108.07041/) (2021)
- [Growing Q-Networks: Solving Continuous Control Tasks with Adaptive Control Resolution](https://mlsanity.com/paper/2404.04253/) (2024)
- [Large-Scale Traffic Signal Control Using Constrained Network Partition and Adaptive Deep Reinforcement Learning](https://mlsanity.com/paper/2303.11899/) (2023)
- [No Prior Mask: Eliminate Redundant Action for Deep Reinforcement Learning](https://mlsanity.com/paper/2312.06258/) (2023)
- [REValueD: Regularised Ensemble Value-Decomposition for Factorisable Markov Decision Processes](https://mlsanity.com/paper/2401.08850/) (2024)
- [Predicting Long-Term Human Behaviors in Discrete Representations via Physics-Guided Diffusion](https://mlsanity.com/paper/2405.19528/) (2024)
- [Chanakya: Learning Runtime Decisions for Adaptive Real-Time Perception](https://mlsanity.com/paper/2106.05665/) (2021)
- [Inducing Stackelberg Equilibrium through Spatio-Temporal Sequential Decision-Making in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.10351/) (2023)
- [Multi-UAV Speed Control with Collision Avoidance and Handover-aware Cell Association: DRL with Action Branching](https://mlsanity.com/paper/2307.13158/) (2023)
- [Stochastic Q-learning for Large Discrete Action Spaces](https://mlsanity.com/paper/2405.10310/) (2024)
- [Dynamic Multichannel Access via Multi-agent Reinforcement Learning: Throughput and Fairness Guarantees](https://mlsanity.com/paper/2105.04077/) (2021)

## Abstract (arXiv)

Discrete-action algorithms have been central to numerous recent successes of deep reinforcement learning. However, applying these algorithms to high-dimensional action tasks requires tackling the combinatorial increase of the number of possible actions with the number of action dimensions. This problem is further exacerbated for continuous-action tasks that require fine control of actions via discretization. In this paper, we propose a novel neural architecture featuring a shared decision module followed by several network branches, one for each action dimension. This approach achieves a linear increase of the number of network outputs with the number of degrees of freedom by allowing a level of independence for each individual action dimension. To illustrate the approach, we present a novel agent, called Branching Dueling Q-Network (BDQ), as a branching variant of the Dueling Double Deep Q-Network (Dueling DDQN). We evaluate the performance of our agent on a set of challenging continuous control tasks. The empirical results show that the proposed agent scales gracefully to environments with increasing action dimensionality and indicate the significance of the shared decision module in coordination of the distributed action branches. Furthermore, we show that the proposed agent performs competitively against a state-of-the-art continuous control algorithm, Deep Deterministic Policy Gradient (DDPG).
