# Triangulated Surface Denoising using High Order Regularization with Dynamic Weights

arXiv: https://arxiv.org/abs/1711.08137 · HTML: https://mlsanity.com/paper/1711.08137/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Nov 2017.

## Built on by (most cited first, 3 of 3)

- [Semi-Sparsity for Smoothing Filters](https://mlsanity.com/paper/2107.00627/) (2021)
- [Geometric and Learning-based Mesh Denoising: A Comprehensive Survey](https://mlsanity.com/paper/2209.00841/) (2022)
- [A PCA Based Model for Surface Reconstruction from Incomplete Point Clouds](https://mlsanity.com/paper/2509.15675/) (2025)

## Abstract (arXiv)

Recovering high quality surfaces from noisy triangulated surfaces is a fundamental important problem in geometry processing. Sharp features including edges and corners can not be well preserved in most existing denoising methods except the recent total variation (TV) and ℓ0 regularization methods. However, these two methods have suffered producing staircase artifacts in smooth regions. In this paper, we first introduce a second order regularization method for restoring a surface normal vector field, and then propose a new vertex updating scheme to recover the desired surface according to the restored surface normal field. The proposed model can preserve sharp features and simultaneously suppress the staircase effects in smooth regions which overcomes the drawback of the first order models. In addition, the new vertex updating scheme can prevent ambiguities introduced in existing vertex updating methods. Numerically, the proposed high order model is solved by the augmented Lagrangian method with a dynamic weighting strategy. Intensive numerical experiments on a variety of surfaces demonstrate the superiority of our method by visually and quantitatively.
