# Computational Results for Extensive-Form Adversarial Team Games

arXiv: https://arxiv.org/abs/1711.06930 · HTML: https://mlsanity.com/paper/1711.06930/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Nov 2017.

## Built on by (most cited first, 19 of 19)

- [A Survey on Self-play Methods in Reinforcement Learning](https://mlsanity.com/paper/2408.01072/) (2024)
- [Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibrium](https://mlsanity.com/paper/2104.01520/) (2021)
- [Better Regularization for Sequential Decision Spaces: Fast Convergence Rates for Nash, Correlated, and Team Equilibria](https://mlsanity.com/paper/2105.12954/) (2021)
- [Policy Space Response Oracles: A Survey](https://mlsanity.com/paper/2403.02227/) (2024)
- [First-Order Algorithms for Nonlinear Generalized Nash Equilibrium Problems](https://mlsanity.com/paper/2204.03132/) (2022)
- [A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving](https://mlsanity.com/paper/2206.09161/) (2022)
- [For Learning in Symmetric Teams, Local Optima are Global Nash Equilibria](https://mlsanity.com/paper/2207.03470/) (2022)
- [Efficiently Computing Nash Equilibria in Adversarial Team Markov Games](https://mlsanity.com/paper/2208.02204/) (2022)
- [Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation](https://mlsanity.com/paper/2203.07181/) (2022)
- [Public Information Representation for Adversarial Team Games](https://mlsanity.com/paper/2201.10377/) (2022)
- [Imperfect-Recall Games: Equilibrium Concepts and Their Complexity](https://mlsanity.com/paper/2406.15970/) (2024)
- [Multi-Agent Coordination in Adversarial Environments through Signal Mediated Strategies](https://mlsanity.com/paper/2102.05026/) (2021)
- [A Survey of Decision Making in Adversarial Games](https://mlsanity.com/paper/2207.07971/) (2022)
- [A Hierarchical Game-Theoretic Decision-Making for Cooperative Multi-Agent Systems Under the Presence of Adversarial Agents](https://mlsanity.com/paper/2303.16641/) (2023)
- [GraphChase: A Platform and Benchmark for Urban Network Security Games](https://mlsanity.com/paper/2501.17559/) (2025)
- [Towards convergence to Nash equilibria in two-team zero-sum games](https://mlsanity.com/paper/2111.04178/) (2021)
- [Computing Ex Ante Equilibrium in Heterogeneous Zero-Sum Team Games](https://mlsanity.com/paper/2410.01575/) (2024)
- [Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information](https://mlsanity.com/paper/2607.09993/) (2026)
- [On the Complexity Gap Between POMDPs and Multi-Environment POMDPs](https://mlsanity.com/paper/2610.15010/) (2026)

## Abstract (arXiv)

We provide, to the best of our knowledge, the first computational study of extensive-form adversarial team games. These games are sequential, zero-sum games in which a team of players, sharing the same utility function, faces an adversary. We define three different scenarios according to the communication capabilities of the team. In the first, the teammates can communicate and correlate their actions both before and during the play. In the second, they can only communicate before the play. In the third, no communication is possible at all. We define the most suitable solution concepts, and we study the inefficiency caused by partial or null communication, showing that the inefficiency can be arbitrarily large in the size of the game tree. Furthermore, we study the computational complexity of the equilibrium-finding problem in the three scenarios mentioned above, and we provide, for each of the three scenarios, an exact algorithm. Finally, we empirically evaluate the scalability of the algorithms in random games and the inefficiency caused by partial or null communication.
