# Neural Network Based Reinforcement Learning for Audio-Visual Gaze Control in Human-Robot Interaction

arXiv: https://arxiv.org/abs/1711.06834 · HTML: https://mlsanity.com/paper/1711.06834/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Nov 2017.

## Built on by (most cited first, 3 of 3)

- [A Survey on Deep Reinforcement Learning for Audio-Based Applications](https://mlsanity.com/paper/2101.00240/) (2021)
- [Variational Meta Reinforcement Learning for Social Robotics](https://mlsanity.com/paper/2206.03211/) (2022)
- [Entropy-Aware Model Initialization for Effective Exploration in Deep Reinforcement Learning](https://mlsanity.com/paper/2108.10533/) (2021)

## Abstract (arXiv)

This paper introduces a novel neural network-based reinforcement learning approach for robot gaze control. Our approach enables a robot to learn and to adapt its gaze control strategy for human-robot interaction neither with the use of external sensors nor with human supervision. The robot learns to focus its attention onto groups of people from its own audio-visual experiences, independently of the number of people, of their positions and of their physical appearances. In particular, we use a recurrent neural network architecture in combination with Q-learning to find an optimal action-selection policy; we pre-train the network using a simulated environment that mimics realistic scenarios that involve speaking/silent participants, thus avoiding the need of tedious sessions of a robot interacting with people. Our experimental evaluation suggests that the proposed method is robust against parameter estimation, i.e. the parameter values yielded by the method do not have a decisive impact on the performance. The best results are obtained when both audio and visual information is jointly used. Experiments with the Nao robot indicate that our framework is a step forward towards the autonomous learning of socially acceptable gaze behavior.
