# Viewport-aware adaptive 360deg video streaming using tiles for virtual reality

arXiv: https://arxiv.org/abs/1711.02386 · HTML: https://mlsanity.com/paper/1711.02386/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Nov 2017.

## Built on by (most cited first, 2 of 2)

- [Pseudocylindrical Convolutions for Learned Omnidirectional Image Compression](https://mlsanity.com/paper/2112.13227/) (2021)
- [Training-Free Adaptive 360-degree Video Streaming via Semantic Potential Fields](https://mlsanity.com/paper/2603.20999/) (2026)

## Abstract (arXiv)

360deg video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360deg video suffer from severe drawbacks. This paper introduces a novel end-to-end streaming system from encoding to displaying, to transmit 8K resolution 360deg video and to provide an enhanced VR experience using Head Mounted Displays (HMDs). The main contributions of the proposed system are about tiling, integration of the MPEG-Dynamic Adaptive Streaming over HTTP (DASH) standard, and viewport-aware bitrate level selection. Tiling and adaptive streaming enable the proposed system to deliver very high-resolution 360deg video at good visual quality. Further, the proposed viewport-aware bitrate assignment selects an optimum DASH representation for each tile in a viewport-aware manner. The quality performance of the proposed system is verified in simulations with varying network bandwidth using realistic view trajectories recorded from user experiments. Our results show that the proposed streaming system compares favorably compared to existing methods in terms of PSNR and SSIM inside the viewport.
