# Multi-Path Cooperative Communications Networks for Augmented and Virtual Reality Transmission

arXiv: https://arxiv.org/abs/1710.11486 · HTML: https://mlsanity.com/paper/1710.11486/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Oct 2017.

## Built on by (most cited first, 3 of 3)

- [Large Language Model as a Catalyst: A Paradigm Shift in Base Station Siting Optimization](https://mlsanity.com/paper/2408.03631/) (2024)
- [Immersive Multimedia Communication: State-of-the-Art on eXtended Reality Streaming](https://mlsanity.com/paper/2506.10004/) (2025)
- [ElasticVR: Elastic Task Computing in Multi-User Multi-Connectivity Wireless Virtual Reality (VR) Systems](https://mlsanity.com/paper/2512.12366/) (2025)

## Abstract (arXiv)

Augmented and/or virtual reality (AR/VR) are emerging as one of the main applications in future fifth generation (5G) networks. To meet the requirements of lower latency and massive data transmission in AR/VR applications, a solution with software-defined networking (SDN) architecture is proposed for 5G small cell networks. On this basis, a multi-path cooperative route (MCR) scheme is proposed to facilitate the AR/VR wireless transmissions in 5G small cell networks, in which the delay of MCR scheme is analytically studied. Furthermore, a service effective energy optimal (SEEO) algorithm is developed for AR/VR wireless transmission in 5G small cell networks. Simulation results indicate that both the delay and service effective energy (SEE) of the proposed MCR scheme outperform the delay and SEE of the conventional single path route scheme in 5G small cell networks.
