# Face Transfer with Generative Adversarial Network

arXiv: https://arxiv.org/abs/1710.06090 · HTML: https://mlsanity.com/paper/1710.06090/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 17 Oct 2017.

## Built on by (most cited first, 4 of 4)

- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [A Large-scale Universal Evaluation Benchmark For Face Forgery Detection](https://mlsanity.com/paper/2406.09181/) (2024)
- [Perceptually Validated Precise Local Editing for Facial Action Units with StyleGAN](https://mlsanity.com/paper/2107.12143/) (2021)
- [Deep Fake Detection, Deterrence and Response: Challenges and Opportunities](https://mlsanity.com/paper/2211.14667/) (2022)

## Abstract (arXiv)

Face transfer animates the facial performances of the character in the target video by a source actor. Traditional methods are typically based on face modeling. We propose an end-to-end face transfer method based on Generative Adversarial Network. Specifically, we leverage CycleGAN to generate the face image of the target character with the corresponding head pose and facial expression of the source. In order to improve the quality of generated videos, we adopt PatchGAN and explore the effect of different receptive field sizes on generated images.
