# Continuous Adaptation via Meta-Learning in Nonstationary and Competitive Environments

arXiv: https://arxiv.org/abs/1710.03641 · HTML: https://mlsanity.com/paper/1710.03641/

## Key facts

- Cited by 108 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Oct 2017.

## Built on by (most cited first, 30 of 108)

- [Mind the Gap: Assessing Temporal Generalization in Neural Language Models](https://mlsanity.com/paper/2102.01951/) (2021)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
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- [From Motor Control to Team Play in Simulated Humanoid Football](https://mlsanity.com/paper/2105.12196/) (2021)
- [Continual Backprop: Stochastic Gradient Descent with Persistent Randomness](https://mlsanity.com/paper/2108.06325/) (2021)
- [RMM: Reinforced Memory Management for Class-Incremental Learning](https://mlsanity.com/paper/2301.05792/) (2023)
- [Model-Free Opponent Shaping](https://mlsanity.com/paper/2205.01447/) (2022)
- [How Fine-Tuning Allows for Effective Meta-Learning](https://mlsanity.com/paper/2105.02221/) (2021)
- [A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Models](https://mlsanity.com/paper/2502.13187/) (2025)
- [Robust Task Representations for Offline Meta-Reinforcement Learning via Contrastive Learning](https://mlsanity.com/paper/2206.10442/) (2022)
- [Continuous Coordination As a Realistic Scenario for Lifelong Learning](https://mlsanity.com/paper/2103.03216/) (2021)
- [Factored Adaptation for Non-Stationary Reinforcement Learning](https://mlsanity.com/paper/2203.16582/) (2022)
- [Bayesian Meta-Learning for Few-Shot Policy Adaptation Across Robotic Platforms](https://mlsanity.com/paper/2103.03697/) (2021)
- [How to Train Your MAML to Excel in Few-Shot Classification](https://mlsanity.com/paper/2106.16245/) (2021)
- [Model-Based Opponent Modeling](https://mlsanity.com/paper/2108.01843/) (2021)
- [Proximal Learning With Opponent-Learning Awareness](https://mlsanity.com/paper/2210.10125/) (2022)
- [Influencing Long-Term Behavior in Multiagent Reinforcement Learning](https://mlsanity.com/paper/2203.03535/) (2022)
- [ROMAX: Certifiably Robust Deep Multiagent Reinforcement Learning via Convex Relaxation](https://mlsanity.com/paper/2109.06795/) (2021)
- [On Data Efficiency of Meta-learning](https://mlsanity.com/paper/2102.00127/) (2021)
- [Curious Replay for Model-based Adaptation](https://mlsanity.com/paper/2306.15934/) (2023)
- [CoMPS: Continual Meta Policy Search](https://mlsanity.com/paper/2112.04467/) (2021)
- [An Adaptive Deep RL Method for Non-Stationary Environments with Piecewise Stable Context](https://mlsanity.com/paper/2212.12735/) (2022)
- [Continual Learning In Environments With Polynomial Mixing Times](https://mlsanity.com/paper/2112.07066/) (2021)
- [A Theoretical Understanding of Gradient Bias in Meta-Reinforcement Learning](https://mlsanity.com/paper/2112.15400/) (2021)
- [When Meta-Learning Meets Online and Continual Learning: A Survey](https://mlsanity.com/paper/2311.05241/) (2023)
- [Scaling Opponent Shaping to High Dimensional Games](https://mlsanity.com/paper/2312.12568/) (2023)
- [Online Continual Learning on Hierarchical Label Expansion](https://mlsanity.com/paper/2308.14374/) (2023)
- [LifeLearner: Hardware-Aware Meta Continual Learning System for Embedded Computing Platforms](https://mlsanity.com/paper/2311.11420/) (2023)
- [Meta-Reinforcement Learning in Broad and Non-Parametric Environments](https://mlsanity.com/paper/2108.03718/) (2021)
- [Reinforcement Learning in Presence of Discrete Markovian Context Evolution](https://mlsanity.com/paper/2202.06557/) (2022)

## Abstract (arXiv)

Ability to continuously learn and adapt from limited experience in nonstationary environments is an important milestone on the path towards general intelligence. In this paper, we cast the problem of continuous adaptation into the learning-to-learn framework. We develop a simple gradient-based meta-learning algorithm suitable for adaptation in dynamically changing and adversarial scenarios. Additionally, we design a new multi-agent competitive environment, RoboSumo, and define iterated adaptation games for testing various aspects of continuous adaptation strategies. We demonstrate that meta-learning enables significantly more efficient adaptation than reactive baselines in the few-shot regime. Our experiments with a population of agents that learn and compete suggest that meta-learners are the fittest.
