# SE3-Pose-Nets: Structured Deep Dynamics Models for Visuomotor Planning and Control

arXiv: https://arxiv.org/abs/1710.00489 · HTML: https://mlsanity.com/paper/1710.00489/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 2 Oct 2017.

## Built on by (most cited first, 7 of 7)

- [Stochastic Image-to-Video Synthesis using cINNs](https://mlsanity.com/paper/2105.04551/) (2021)
- [Inference-Time Enhancement of Generative Robot Policies via Predictive World Modeling](https://mlsanity.com/paper/2502.00622/) (2025)
- [PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos](https://mlsanity.com/paper/2412.01800/) (2024)
- [PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly](https://mlsanity.com/paper/2506.08708/) (2025)
- [Order from Chaos: Physical World Understanding from Glitchy Gameplay Videos](https://mlsanity.com/paper/2601.16471/) (2026)
- [World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories](https://mlsanity.com/paper/2610.01742/) (2026)
- [MoSE3: Learning World-Space SE(3) at Every Pixel](https://mlsanity.com/paper/2610.03716/) (2026)

## Abstract (arXiv)

In this work, we present an approach to deep visuomotor control using structured deep dynamics models. Our deep dynamics model, a variant of SE3-Nets, learns a low-dimensional pose embedding for visuomotor control via an encoder-decoder structure. Unlike prior work, our dynamics model is structured: given an input scene, our network explicitly learns to segment salient parts and predict their pose-embedding along with their motion modeled as a change in the pose space due to the applied actions. We train our model using a pair of point clouds separated by an action and show that given supervision only in the form of point-wise data associations between the frames our network is able to learn a meaningful segmentation of the scene along with consistent poses. We further show that our model can be used for closed-loop control directly in the learned low-dimensional pose space, where the actions are computed by minimizing error in the pose space using gradient-based methods, similar to traditional model-based control. We present results on controlling a Baxter robot from raw depth data in simulation and in the real world and compare against two baseline deep networks. Our method runs in real-time, achieves good prediction of scene dynamics and outperforms the baseline methods on multiple control runs. Video results can be found at: https://rse-lab.cs.washington.edu/se3-structured-deep-ctrl/
