# Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping

arXiv: https://arxiv.org/abs/1709.07857 · HTML: https://mlsanity.com/paper/1709.07857/

## Key facts

- Cited by 144 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Sep 2017.

## Built on by (most cited first, 30 of 144)

- [Evaluating Real-World Robot Manipulation Policies in Simulation](https://mlsanity.com/paper/2405.05941/) (2024)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Reinforcement and Imitation Learning for Diverse Visuomotor Skills](https://mlsanity.com/paper/1802.09564/) (2018)
- [GraspVLA: a Grasping Foundation Model Pre-trained on Billion-scale Synthetic Action Data](https://mlsanity.com/paper/2505.03233/) (2025)
- [ManipulaTHOR: A Framework for Visual Object Manipulation](https://mlsanity.com/paper/2104.11213/) (2021)
- [On Bringing Robots Home](https://mlsanity.com/paper/2311.16098/) (2023)
- [Deep Unsupervised Domain Adaptation: A Review of Recent Advances and Perspectives](https://mlsanity.com/paper/2208.07422/) (2022)
- [Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping](https://mlsanity.com/paper/2309.07970/) (2023)
- [DrEureka: Language Model Guided Sim-To-Real Transfer](https://mlsanity.com/paper/2406.01967/) (2024)
- [Understanding Domain Randomization for Sim-to-real Transfer](https://mlsanity.com/paper/2110.03239/) (2021)
- [GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving](https://mlsanity.com/paper/2101.06543/) (2021)
- [Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse Shapes](https://mlsanity.com/paper/2110.06192/) (2021)
- [When Physics Meets Machine Learning: A Survey of Physics-Informed Machine Learning](https://mlsanity.com/paper/2203.16797/) (2022)
- [Robot Learning from Randomized Simulations: A Review](https://mlsanity.com/paper/2111.00956/) (2021)
- [TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction](https://mlsanity.com/paper/2405.10315/) (2024)
- [Transferability in Deep Learning: A Survey](https://mlsanity.com/paper/2201.05867/) (2022)
- [QUAR-VLA: Vision-Language-Action Model for Quadruped Robots](https://mlsanity.com/paper/2312.14457/) (2023)
- [Scalable Scene Flow from Point Clouds in the Real World](https://mlsanity.com/paper/2103.01306/) (2021)
- [Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/2503.24361/) (2025)
- [NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields](https://mlsanity.com/paper/2210.04932/) (2022)
- [Prompt to Transfer: Sim-to-Real Transfer for Traffic Signal Control with Prompt Learning](https://mlsanity.com/paper/2308.14284/) (2023)
- [Towards Robust and Secure Embodied AI: A Survey on Vulnerabilities and Attacks](https://mlsanity.com/paper/2502.13175/) (2025)
- [Deep Learning on Monocular Object Pose Detection and Tracking: A Comprehensive Overview](https://mlsanity.com/paper/2105.14291/) (2021)
- [CPPF: Towards Robust Category-Level 9D Pose Estimation in the Wild](https://mlsanity.com/paper/2203.03089/) (2022)
- [A Comprehensive Review of Digital Twin -- Part 1: Modeling and Twinning Enabling Technologies](https://mlsanity.com/paper/2208.14197/) (2022)
- [Polybot: Training One Policy Across Robots While Embracing Variability](https://mlsanity.com/paper/2307.03719/) (2023)
- [Context is Everything: Implicit Identification for Dynamics Adaptation](https://mlsanity.com/paper/2203.05549/) (2022)
- [Addressing Misspecification in Simulation-based Inference through Data-driven Calibration](https://mlsanity.com/paper/2405.08719/) (2024)
- [World-Gymnast: Training Robots with Reinforcement Learning in a World Model](https://mlsanity.com/paper/2602.02454/) (2026)
- [Sim-To-Real Transfer for Visual Reinforcement Learning of Deformable Object Manipulation for Robot-Assisted Surgery](https://mlsanity.com/paper/2406.06092/) (2024)

## Abstract (arXiv)

Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples.
