# Convolutional Long Short-Term Memory Networks for Recognizing First Person Interactions

arXiv: https://arxiv.org/abs/1709.06495 · HTML: https://mlsanity.com/paper/1709.06495/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Sep 2017.

## Built on by (most cited first, 8 of 8)

- [An Outlook into the Future of Egocentric Vision](https://mlsanity.com/paper/2308.07123/) (2023)
- [Domain Generalization through Audio-Visual Relative Norm Alignment in First Person Action Recognition](https://mlsanity.com/paper/2110.10101/) (2021)
- [Cross-Domain First Person Audio-Visual Action Recognition through Relative Norm Alignment](https://mlsanity.com/paper/2106.01689/) (2021)
- [Learning to Recognize Actions on Objects in Egocentric Video with Attention Dictionaries](https://mlsanity.com/paper/2102.08065/) (2021)
- [Egocentric zone-aware action recognition across environments](https://mlsanity.com/paper/2409.14205/) (2024)
- [Speeding Up Action Recognition Using Dynamic Accumulation of Residuals in Compressed Domain](https://mlsanity.com/paper/2209.14757/) (2022)
- [A Survey on Human Action Recognition](https://mlsanity.com/paper/2301.06082/) (2022)
- [Efficient Egocentric Action Recognition with Multimodal Data](https://mlsanity.com/paper/2506.01757/) (2025)

## Abstract (arXiv)

In this paper, we present a novel deep learning based approach for addressing the problem of interaction recognition from a first person perspective. The proposed approach uses a pair of convolutional neural networks, whose parameters are shared, for extracting frame level features from successive frames of the video. The frame level features are then aggregated using a convolutional long short-term memory. The hidden state of the convolutional long short-term memory, after all the input video frames are processed, is used for classification in to the respective categories. The two branches of the convolutional neural network perform feature encoding on a short time interval whereas the convolutional long short term memory encodes the changes on a longer temporal duration. In our network the spatio-temporal structure of the input is preserved till the very final processing stage. Experimental results show that our method outperforms the state of the art on most recent first person interactions datasets that involve complex ego-motion. In particular, on UTKinect-FirstPerson it competes with methods that use depth image and skeletal joints information along with RGB images, while it surpasses all previous methods that use only RGB images by more than 20% in recognition accuracy.
