# MuseGAN: Multi-track Sequential Generative Adversarial Networks for Symbolic Music Generation and Accompaniment

arXiv: https://arxiv.org/abs/1709.06298 · HTML: https://mlsanity.com/paper/1709.06298/

## Key facts

- Cited by 151 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Sep 2017.

## Built on by (most cited first, 30 of 151)

- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [A Continuous Time Framework for Discrete Denoising Models](https://mlsanity.com/paper/2205.14987/) (2022)
- [Score-based Continuous-time Discrete Diffusion Models](https://mlsanity.com/paper/2211.16750/) (2022)
- [A Complete Survey on Generative AI (AIGC): Is ChatGPT from GPT-4 to GPT-5 All You Need?](https://mlsanity.com/paper/2303.11717/) (2023)
- [Symbolic Music Generation with Non-Differentiable Rule Guided Diffusion](https://mlsanity.com/paper/2402.14285/) (2024)
- [Read, Watch and Scream! Sound Generation from Text and Video](https://mlsanity.com/paper/2407.05551/) (2024)
- [DiffRhythm: Blazingly Fast and Embarrassingly Simple End-to-End Full-Length Song Generation with Latent Diffusion](https://mlsanity.com/paper/2503.01183/) (2025)
- [Discrete Contrastive Diffusion for Cross-Modal Music and Image Generation](https://mlsanity.com/paper/2206.07771/) (2022)
- [MuseMorphose: Full-Song and Fine-Grained Piano Music Style Transfer with One Transformer VAE](https://mlsanity.com/paper/2105.04090/) (2021)
- [VidMuse: A Simple Video-to-Music Generation Framework with Long-Short-Term Modeling](https://mlsanity.com/paper/2406.04321/) (2024)
- [textitJump Your Steps: Optimizing Sampling Schedule of Discrete Diffusion Models](https://mlsanity.com/paper/2410.07761/) (2024)
- [Kling-Foley: Multimodal Diffusion Transformer for High-Quality Video-to-Audio Generation](https://mlsanity.com/paper/2506.19774/) (2025)
- [Quantized GAN for Complex Music Generation from Dance Videos](https://mlsanity.com/paper/2204.00604/) (2022)
- [Anticipatory Music Transformer](https://mlsanity.com/paper/2306.08620/) (2023)
- [Content and Style Aware Generation of Text-line Images for Handwriting Recognition](https://mlsanity.com/paper/2204.05539/) (2022)
- [Symphony Generation with Permutation Invariant Language Model](https://mlsanity.com/paper/2205.05448/) (2022)
- [Controllable deep melody generation via hierarchical music structure representation](https://mlsanity.com/paper/2109.00663/) (2021)
- [Copyright in Generative Deep Learning](https://mlsanity.com/paper/2105.09266/) (2021)
- [Video Background Music Generation: Dataset, Method and Evaluation](https://mlsanity.com/paper/2211.11248/) (2022)
- [Multitrack Music Transformer](https://mlsanity.com/paper/2207.06983/) (2022)
- [miditok: A Python package for MIDI file tokenization](https://mlsanity.com/paper/2310.17202/) (2023)
- [LeVo: High-Quality Song Generation with Multi-Preference Alignment](https://mlsanity.com/paper/2506.07520/) (2025)
- [Creativity and Machine Learning: A Survey](https://mlsanity.com/paper/2104.02726/) (2021)
- [Byte Pair Encoding for Symbolic Music](https://mlsanity.com/paper/2301.11975/) (2023)
- [MidiCaps: A large-scale MIDI dataset with text captions](https://mlsanity.com/paper/2406.02255/) (2024)
- [MeLFusion: Synthesizing Music from Image and Language Cues using Diffusion Models](https://mlsanity.com/paper/2406.04673/) (2024)
- [V2Meow: Meowing to the Visual Beat via Video-to-Music Generation](https://mlsanity.com/paper/2305.06594/) (2023)
- [FLUX that Plays Music](https://mlsanity.com/paper/2409.00587/) (2024)
- [Split Gibbs Discrete Diffusion Posterior Sampling](https://mlsanity.com/paper/2503.01161/) (2025)
- [Generating Lead Sheets with Affect: A Novel Conditional seq2seq Framework](https://mlsanity.com/paper/2104.13056/) (2021)

## Abstract (arXiv)

Generating music has a few notable differences from generating images and videos. First, music is an art of time, necessitating a temporal model. Second, music is usually composed of multiple instruments/tracks with their own temporal dynamics, but collectively they unfold over time interdependently. Lastly, musical notes are often grouped into chords, arpeggios or melodies in polyphonic music, and thereby introducing a chronological ordering of notes is not naturally suitable. In this paper, we propose three models for symbolic multi-track music generation under the framework of generative adversarial networks (GANs). The three models, which differ in the underlying assumptions and accordingly the network architectures, are referred to as the jamming model, the composer model and the hybrid model. We trained the proposed models on a dataset of over one hundred thousand bars of rock music and applied them to generate piano-rolls of five tracks: bass, drums, guitar, piano and strings. A few intra-track and inter-track objective metrics are also proposed to evaluate the generative results, in addition to a subjective user study. We show that our models can generate coherent music of four bars right from scratch (i.e. without human inputs). We also extend our models to human-AI cooperative music generation: given a specific track composed by human, we can generate four additional tracks to accompany it. All code, the dataset and the rendered audio samples are available at https://salu133445.github.io/musegan/ .
