# Variational Autoencoders for Deforming 3D Mesh Models

arXiv: https://arxiv.org/abs/1709.04307 · HTML: https://mlsanity.com/paper/1709.04307/

## Key facts

- Cited by 70 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Sep 2017.

## Built on by (most cited first, 30 of 70)

- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [TextDeformer: Geometry Manipulation using Text Guidance](https://mlsanity.com/paper/2304.13348/) (2023)
- [SPAD : Spatially Aware Multiview Diffusers](https://mlsanity.com/paper/2402.05235/) (2024)
- [Uncertainty Inspired Underwater Image Enhancement](https://mlsanity.com/paper/2207.09689/) (2022)
- [RangeLDM: Fast Realistic LiDAR Point Cloud Generation](https://mlsanity.com/paper/2403.10094/) (2024)
- [VideoMV: Consistent Multi-View Generation Based on Large Video Generative Model](https://mlsanity.com/paper/2403.12010/) (2024)
- [ARAPReg: An As-Rigid-As Possible Regularization Loss for Learning Deformable Shape Generators](https://mlsanity.com/paper/2108.09432/) (2021)
- [DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates](https://mlsanity.com/paper/2102.09105/) (2021)
- [Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Images](https://mlsanity.com/paper/2407.06191/) (2024)
- [3D Pose Transfer with Correspondence Learning and Mesh Refinement](https://mlsanity.com/paper/2109.15025/) (2021)
- [Skeleton-free Pose Transfer for Stylized 3D Characters](https://mlsanity.com/paper/2208.00790/) (2022)
- [SPAGHETTI: Editing Implicit Shapes Through Part Aware Generation](https://mlsanity.com/paper/2201.13168/) (2022)
- [Neural Jacobian Fields: Learning Intrinsic Mappings of Arbitrary Meshes](https://mlsanity.com/paper/2205.02904/) (2022)
- [Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting](https://mlsanity.com/paper/2403.09981/) (2024)
- [Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild](https://mlsanity.com/paper/2305.08296/) (2023)
- [Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D Renderings](https://mlsanity.com/paper/2104.13450/) (2021)
- [Self-Supervised Representation Learning for CAD](https://mlsanity.com/paper/2210.10807/) (2022)
- [Unsupervised 3D Pose Transfer with Cross Consistency and Dual Reconstruction](https://mlsanity.com/paper/2211.10278/) (2022)
- [Pippo: High-Resolution Multi-View Humans from a Single Image](https://mlsanity.com/paper/2502.07785/) (2025)
- [GLASS: Geometric Latent Augmentation for Shape Spaces](https://mlsanity.com/paper/2108.03225/) (2021)
- [TapMo: Shape-aware Motion Generation of Skeleton-free Characters](https://mlsanity.com/paper/2310.12678/) (2023)
- [Learning Feature Aggregation for Deep 3D Morphable Models](https://mlsanity.com/paper/2105.02173/) (2021)
- [NeuSDFusion: A Spatial-Aware Generative Model for 3D Shape Completion, Reconstruction, and Generation](https://mlsanity.com/paper/2403.18241/) (2024)
- [Edit360: 2D Image Edits to 3D Assets from Any Angle](https://mlsanity.com/paper/2506.10507/) (2025)
- [PoNQ: a Neural QEM-based Mesh Representation](https://mlsanity.com/paper/2403.12870/) (2024)
- [Deep Structural Causal Shape Models](https://mlsanity.com/paper/2208.10950/) (2022)
- [GenCorres: Consistent Shape Matching via Coupled Implicit-Explicit Shape Generative Models](https://mlsanity.com/paper/2304.10523/) (2023)
- [Pushing the Limits of 3D Shape Generation at Scale](https://mlsanity.com/paper/2306.11510/) (2023)

## Abstract (arXiv)

3D geometric contents are becoming increasingly popular. In this paper, we study the problem of analyzing deforming 3D meshes using deep neural networks. Deforming 3D meshes are flexible to represent 3D animation sequences as well as collections of objects of the same category, allowing diverse shapes with large-scale non-linear deformations. We propose a novel framework which we call mesh variational autoencoders (mesh VAE), to explore the probabilistic latent space of 3D surfaces. The framework is easy to train, and requires very few training examples. We also propose an extended model which allows flexibly adjusting the significance of different latent variables by altering the prior distribution. Extensive experiments demonstrate that our general framework is able to learn a reasonable representation for a collection of deformable shapes, and produce competitive results for a variety of applications, including shape generation, shape interpolation, shape space embedding and shape exploration, outperforming state-of-the-art methods.
