# Cycles in adversarial regularized learning

arXiv: https://arxiv.org/abs/1709.02738 · HTML: https://mlsanity.com/paper/1709.02738/

## Key facts

- Cited by 124 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Sep 2017.

## Built on by (most cited first, 30 of 124)

- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
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- [Sig-Wasserstein GANs for Time Series Generation](https://mlsanity.com/paper/2111.01207/) (2021)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [Scaling up Mean Field Games with Online Mirror Descent](https://mlsanity.com/paper/2103.00623/) (2021)
- [Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback](https://mlsanity.com/paper/2303.02738/) (2023)
- [Last-iterate Convergence in Extensive-Form Games](https://mlsanity.com/paper/2106.14326/) (2021)
- [The Confluence of Networks, Games and Learning](https://mlsanity.com/paper/2105.08158/) (2021)
- [Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games](https://mlsanity.com/paper/2107.13090/) (2021)
- [Survival of the strictest: Stable and unstable equilibria under regularized learning with partial information](https://mlsanity.com/paper/2101.04667/) (2021)
- [A unified stochastic approximation framework for learning in games](https://mlsanity.com/paper/2206.03922/) (2022)
- [Exploration-Exploitation in Multi-Agent Competition: Convergence with Bounded Rationality](https://mlsanity.com/paper/2106.12928/) (2021)
- [FairNeuron: Improving Deep Neural Network Fairness with Adversary Games on Selective Neurons](https://mlsanity.com/paper/2204.02567/) (2022)
- [The Power of Regularization in Solving Extensive-Form Games](https://mlsanity.com/paper/2206.09495/) (2022)
- [Escaping limit cycles: Global convergence for constrained nonconvex-nonconcave minimax problems](https://mlsanity.com/paper/2302.09831/) (2023)
- [Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Update](https://mlsanity.com/paper/2111.14737/) (2021)
- [Autobidders with Budget and ROI Constraints: Efficiency, Regret, and Pacing Dynamics](https://mlsanity.com/paper/2301.13306/) (2023)
- [Is Learning in Games Good for the Learners?](https://mlsanity.com/paper/2305.19496/) (2023)
- [Magnetic Preference Optimization: Achieving Last-iterate Convergence for Language Model Alignment](https://mlsanity.com/paper/2410.16714/) (2024)
- [Tight Last-Iterate Convergence of the Extragradient and the Optimistic Gradient Descent-Ascent Algorithm for Constrained Monotone Variational Inequalities](https://mlsanity.com/paper/2204.09228/) (2022)
- [How and Why to Manipulate Your Own Agent: On the Incentives of Users of Learning Agents](https://mlsanity.com/paper/2112.07640/) (2021)
- [On the convergence of policy gradient methods to Nash equilibria in general stochastic games](https://mlsanity.com/paper/2210.08857/) (2022)
- [Two-Timescale Gradient Descent Ascent Algorithms for Nonconvex Minimax Optimization](https://mlsanity.com/paper/2408.11974/) (2024)
- [Doubly Optimal No-Regret Online Learning in Strongly Monotone Games with Bandit Feedback](https://mlsanity.com/paper/2112.02856/) (2021)
- [Learning Sparse Graphon Mean Field Games](https://mlsanity.com/paper/2209.03880/) (2022)
- [An Exponentially Converging Particle Method for the Mixed Nash Equilibrium of Continuous Games](https://mlsanity.com/paper/2211.01280/) (2022)
- [On the Convergence of No-Regret Learning Dynamics in Time-Varying Games](https://mlsanity.com/paper/2301.11241/) (2023)

## Abstract (arXiv)

Regularized learning is a fundamental technique in online optimization, machine learning and many other fields of computer science. A natural question that arises in these settings is how regularized learning algorithms behave when faced against each other. We study a natural formulation of this problem by coupling regularized learning dynamics in zero-sum games. We show that the system's behavior is Poincar'e recurrent, implying that almost every trajectory revisits any (arbitrarily small) neighborhood of its starting point infinitely often. This cycling behavior is robust to the agents' choice of regularization mechanism (each agent could be using a different regularizer), to positive-affine transformations of the agents' utilities, and it also persists in the case of networked competition, i.e., for zero-sum polymatrix games.
