# On quasi-stationary Mean Field Games models

arXiv: https://arxiv.org/abs/1709.02593 · HTML: https://mlsanity.com/paper/1709.02593/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Sep 2017.

## Built on by (most cited first, 1 of 1)

- [A Mean Field Games Perspective on Evolutionary Clustering](https://mlsanity.com/paper/2603.27137/) (2026)

## Abstract (arXiv)

We explore a mechanism of decision-making in Mean Field Games with myopic players. At each instant, agents set a strategy which optimizes their expected future cost by assuming their environment as immutable. As the system evolves, the players observe the evolution of the system and adapt to their new environment without anticipating. With a specific cost structures, these models give rise to coupled systems of partial differential equations of quasi-stationary nature. We provide sufficient conditions for the existence and uniqueness of classical solutions for these systems, and give a rigorous derivation of these systems from N-players stochastic differential games models. Finally, we show that the population can self-organize and converge exponentially fast to the ergodic Mean Field Games equilibrium, if the initial distribution is sufficiently close to it and the Hamiltonian is quadratic.
