# A survey on haptic technologies for mobile augmented reality

arXiv: https://arxiv.org/abs/1709.00698 · HTML: https://mlsanity.com/paper/1709.00698/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Sep 2017.

## Built on by (most cited first, 2 of 2)

- [Detecting Visual Information Manipulation Attacks in Augmented Reality: A Multimodal Semantic Reasoning Approach](https://mlsanity.com/paper/2507.20356/) (2025)
- [RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch](https://mlsanity.com/paper/2302.14365/) (2023)

## Abstract (arXiv)

Augmented Reality (AR) and Mobile Augmented Reality (MAR) applications have gained much research and industry attention these days. The mobile nature of MAR applications limits users' interaction capabilities such as inputs, and haptic feedbacks. This survey reviews current research issues in the area of human computer interaction for MAR and haptic devices. The survey first presents human sensing capabilities and their applicability in AR applications. We classify haptic devices into two groups according to the triggered sense: cutaneous/tactile: touch, active surfaces, and mid-air, kinesthetic: manipulandum, grasp, and exoskeleton. Due to the mobile capabilities of MAR applications, we mainly focus our study on wearable haptic devices for each category and their AR possibilities. To conclude, we discuss the future paths that haptic feedbacks should follow for MAR applications and their challenges.
