# Eccentricity Effects on Blur and Depth Perception

arXiv: https://arxiv.org/abs/1708.06034 · HTML: https://mlsanity.com/paper/1708.06034/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Aug 2017.

## Built on by (most cited first, 2 of 2)

- [FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality](https://mlsanity.com/paper/2103.16365/) (2021)
- [Towards Understanding Depth Perception in Foveated Rendering](https://mlsanity.com/paper/2501.18635/) (2025)

## Abstract (arXiv)

Foveation and focus cue are the two most discussed topics on vision in designing near-eye displays. Foveation reduces rendering load by omitting spatial details in the content that the peripheral vision cannot appreciate; Providing richer focal cue can resolve vergence-accommodation conflict thereby lessening visual discomfort in using near-eye displays. We performed two psychophysical experiments to investigate the relationship between foveation and focus cue. The first study measured blur discrimination sensitivity as a function of visual eccentricity, where we found discrimination thresholds significantly lower than previously reported. The second study measured depth discrimination threshold where we found a clear dependency on visual eccentricity. We discuss the results from the two studies and suggest further investigation.
