# Guiding Reinforcement Learning Exploration Using Natural Language

arXiv: https://arxiv.org/abs/1707.08616 · HTML: https://mlsanity.com/paper/1707.08616/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Jul 2017.

## Built on by (most cited first, 10 of 10)

- [NNetNav: Unsupervised Learning of Browser Agents Through Environment Interaction in the Wild](https://mlsanity.com/paper/2410.02907/) (2024)
- [VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought](https://mlsanity.com/paper/2406.14596/) (2024)
- [Improving Intrinsic Exploration with Language Abstractions](https://mlsanity.com/paper/2202.08938/) (2022)
- [Language Control Diffusion: Efficiently Scaling through Space, Time, and Tasks](https://mlsanity.com/paper/2210.15629/) (2022)
- [Learning to Act with Affordance-Aware Multimodal Neural SLAM](https://mlsanity.com/paper/2201.09862/) (2022)
- [Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework](https://mlsanity.com/paper/2411.11761/) (2024)
- [Influencing Reinforcement Learning through Natural Language Guidance](https://mlsanity.com/paper/2104.01506/) (2021)
- [Guiding Reinforcement Learning Using Uncertainty-Aware Large Language Models](https://mlsanity.com/paper/2411.14457/) (2024)
- [Ask Before You Act: Generalising to Novel Environments by Asking Questions](https://mlsanity.com/paper/2209.04665/) (2022)
- [Reinforcement Learning for UAV control with Policy and Reward Shaping](https://mlsanity.com/paper/2212.03828/) (2022)

## Abstract (arXiv)

In this work we present a technique to use natural language to help reinforcement learning generalize to unseen environments. This technique uses neural machine translation, specifically the use of encoder-decoder networks, to learn associations between natural language behavior descriptions and state-action information. We then use this learned model to guide agent exploration using a modified version of policy shaping to make it more effective at learning in unseen environments. We evaluate this technique using the popular arcade game, Frogger, under ideal and non-ideal conditions. This evaluation shows that our modified policy shaping algorithm improves over a Q-learning agent as well as a baseline version of policy shaping.
