# Fast Deep Matting for Portrait Animation on Mobile Phone

arXiv: https://arxiv.org/abs/1707.08289 · HTML: https://mlsanity.com/paper/1707.08289/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Jul 2017.

## Built on by (most cited first, 30 of 30)

- [Robust High-Resolution Video Matting with Temporal Guidance](https://mlsanity.com/paper/2108.11515/) (2021)
- [Semantic Image Matting](https://mlsanity.com/paper/2104.08201/) (2021)
- [Deep Video Matting via Spatio-Temporal Alignment and Aggregation](https://mlsanity.com/paper/2104.11208/) (2021)
- [Matting Anything](https://mlsanity.com/paper/2306.05399/) (2023)
- [MatAnyone: Stable Video Matting with Consistent Memory Propagation](https://mlsanity.com/paper/2501.14677/) (2025)
- [VMFormer: End-to-End Video Matting with Transformer](https://mlsanity.com/paper/2208.12801/) (2022)
- [One-Trimap Video Matting](https://mlsanity.com/paper/2207.13353/) (2022)
- [Robust Human Matting via Semantic Guidance](https://mlsanity.com/paper/2210.05210/) (2022)
- [Deep Image Matting: A Comprehensive Survey](https://mlsanity.com/paper/2304.04672/) (2023)
- [Bokehlicious: Photorealistic Bokeh Rendering with Controllable Apertures](https://mlsanity.com/paper/2503.16067/) (2025)
- [MODNet-V: Improving Portrait Video Matting via Background Restoration](https://mlsanity.com/paper/2109.11818/) (2021)
- [MatAnyone 2: Scaling Video Matting via a Learned Quality Evaluator](https://mlsanity.com/paper/2512.11782/) (2025)
- [Salient Image Matting](https://mlsanity.com/paper/2103.12337/) (2021)
- [Highly Efficient Natural Image Matting](https://mlsanity.com/paper/2110.12748/) (2021)
- [Test-time Adaptation vs. Training-time Generalization: A Case Study in Human Instance Segmentation using Keypoints Estimation](https://mlsanity.com/paper/2212.06242/) (2022)
- [EFormer: Enhanced Transformer towards Semantic-Contour Features of Foreground for Portraits Matting](https://mlsanity.com/paper/2308.12831/) (2023)
- [Video Instance Matting](https://mlsanity.com/paper/2311.04212/) (2023)
- [End-to-End Human Instance Matting](https://mlsanity.com/paper/2403.01510/) (2024)
- [Alpha Matte Generation from Single Input for Portrait Matting](https://mlsanity.com/paper/2106.03210/) (2021)
- [Bokeh-Loss GAN: Multi-Stage Adversarial Training for Realistic Edge-Aware Bokeh](https://mlsanity.com/paper/2208.12343/) (2022)
- [Adaptive Mask-based Pyramid Network for Realistic Bokeh Rendering](https://mlsanity.com/paper/2210.16078/) (2022)
- [Towards Label-Efficient Human Matting: A Simple Baseline for Weakly Semi-Supervised Trimap-Free Human Matting](https://mlsanity.com/paper/2404.00921/) (2024)
- [Realistic Bokeh Effect Rendering on Mobile GPUs, Mobile AI & AIM 2022 challenge: Report](https://mlsanity.com/paper/2211.06769/) (2022)
- [VRMDiff: Text-Guided Video Referring Matting Generation of Diffusion](https://mlsanity.com/paper/2503.10678/) (2025)
- [The First Controllable Bokeh Rendering Challenge at NTIRE 2026](https://mlsanity.com/paper/2605.05510/) (2026)
- [Adaptive Background Matting Using Background Matching](https://mlsanity.com/paper/2203.05193/) (2022)
- [MP-Mat: A 3D-and-Instance-Aware Human Matting and Editing Framework with Multiplane Representation](https://mlsanity.com/paper/2504.14606/) (2025)
- [Automatic Portrait Video Matting via Context Motion Network](https://mlsanity.com/paper/2109.04598/) (2021)
- [DART: Depth-Enhanced Accurate and Real-Time Background Matting](https://mlsanity.com/paper/2402.15820/) (2024)
- [Dual-Context Aggregation for Universal Image Matting](https://mlsanity.com/paper/2402.18109/) (2024)

## Abstract (arXiv)

Image matting plays an important role in image and video editing. However, the formulation of image matting is inherently ill-posed. Traditional methods usually employ interaction to deal with the image matting problem with trimaps and strokes, and cannot run on the mobile phone in real-time. In this paper, we propose a real-time automatic deep matting approach for mobile devices. By leveraging the densely connected blocks and the dilated convolution, a light full convolutional network is designed to predict a coarse binary mask for portrait images. And a feathering block, which is edge-preserving and matting adaptive, is further developed to learn the guided filter and transform the binary mask into alpha matte. Finally, an automatic portrait animation system based on fast deep matting is built on mobile devices, which does not need any interaction and can realize real-time matting with 15 fps. The experiments show that the proposed approach achieves comparable results with the state-of-the-art matting solvers.
