# Optimal Secure Multi-Layer IoT Network Design

arXiv: https://arxiv.org/abs/1707.07046 · HTML: https://mlsanity.com/paper/1707.07046/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Jul 2017.

## Built on by (most cited first, 2 of 2)

- [Game Theory Meets LLM and Agentic AI: Reimagining Cybersecurity for the Age of Intelligent Threats](https://mlsanity.com/paper/2507.10621/) (2025)
- [Symbiotic Game and Foundation Models for Cyber Deception Operations in Strategic Cyber Warfare](https://mlsanity.com/paper/2403.10570/) (2024)

## Abstract (arXiv)

With the remarkable growth of the Internet and communication technologies over the past few decades, Internet of Things (IoTs) is enabling the ubiquitous connectivity of heterogeneous physical devices with software, sensors, and actuators. IoT networks are naturally two-layer with the cloud and cellular networks coexisting with the underlaid device-to-device (D2D) communications. The connectivity of IoTs plays an important role in information dissemination for mission-critical and civilian applications. However, IoT communication networks are vulnerable to cyber attacks including the denial-of-service (DoS) and jamming attacks, resulting in link removals in IoT network. In this work, we develop a heterogeneous IoT network design framework in which a network designer can add links to provide additional communication paths between two nodes or secure links against attacks by investing resources. By anticipating the strategic cyber attacks, we characterize the optimal design of secure IoT network by first providing a lower bound on the number of links a secure network requires for a given budget of protected links, and then developing a method to construct networks that satisfy the heterogeneous network design specifications. Therefore, each layer of the designed heterogeneous IoT network is resistant to a predefined level of malicious attacks with minimum resources. Finally, we provide case studies on the Internet of Battlefield Things (IoBT) to corroborate and illustrate our obtained results.
