# Inapproximability of the Standard Pebble Game and Hard to Pebble Graphs

arXiv: https://arxiv.org/abs/1707.06343 · HTML: https://mlsanity.com/paper/1707.06343/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Jul 2017.

## Built on by (most cited first, 1 of 1)

- [A Theory of I/O-Efficient Sparse Neural Network Inference](https://mlsanity.com/paper/2301.01048/) (2023)

## Abstract (arXiv)

Pebble games are single-player games on DAGs involving placing and moving pebbles on nodes of the graph according to a certain set of rules. The goal is to pebble a set of target nodes using a minimum number of pebbles. In this paper, we present a possibly simpler proof of the result in [CLNV15] and strengthen the result to show that it is PSPACE-hard to determine the minimum number of pebbles to an additive n1/3-ε term for all ε > 0, which improves upon the currently known additive constant hardness of approximation [CLNV15] in the standard pebble game. We also introduce a family of explicit, constant indegree graphs with n nodes where there exists a graph in the family such that using constant k pebbles requires Omega(nk) moves to pebble in both the standard and black-white pebble games. This independently answers an open question summarized in [Nor15] of whether a family of DAGs exists that meets the upper bound of O(nk) moves using constant k pebbles with a different construction than that presented in [AdRNV17].
