# Optimizing the Latent Space of Generative Networks

arXiv: https://arxiv.org/abs/1707.05776 · HTML: https://mlsanity.com/paper/1707.05776/

## Key facts

- Cited by 157 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Jul 2017.

## Built on by (most cited first, 30 of 157)

- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [ELITE: Encoding Visual Concepts into Textual Embeddings for Customized Text-to-Image Generation](https://mlsanity.com/paper/2302.13848/) (2023)
- [GAN Inversion: A Survey](https://mlsanity.com/paper/2101.05278/) (2021)
- [StyleGAN-V: A Continuous Video Generator with the Price, Image Quality and Perks of StyleGAN2](https://mlsanity.com/paper/2112.14683/) (2021)
- [Deep Generative Modelling: A Comparative Review of VAEs, GANs, Normalizing Flows, Energy-Based and Autoregressive Models](https://mlsanity.com/paper/2103.04922/) (2021)
- [Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians](https://mlsanity.com/paper/2403.17898/) (2024)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction](https://mlsanity.com/paper/2402.17427/) (2024)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [GAUDI: A Neural Architect for Immersive 3D Scene Generation](https://mlsanity.com/paper/2207.13751/) (2022)
- [NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illumination](https://mlsanity.com/paper/2106.01970/) (2021)
- [RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS](https://mlsanity.com/paper/2403.13806/) (2024)
- [Fair Mixup: Fairness via Interpolation](https://mlsanity.com/paper/2103.06503/) (2021)
- [ShaRF: Shape-conditioned Radiance Fields from a Single View](https://mlsanity.com/paper/2102.08860/) (2021)
- [Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields](https://mlsanity.com/paper/2309.03185/) (2023)
- [LOLNeRF: Learn from One Look](https://mlsanity.com/paper/2111.09996/) (2021)
- [Differentiable Quality Diversity](https://mlsanity.com/paper/2106.03894/) (2021)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [AutoRF: Learning 3D Object Radiance Fields from Single View Observations](https://mlsanity.com/paper/2204.03593/) (2022)
- [Representing Volumetric Videos as Dynamic MLP Maps](https://mlsanity.com/paper/2304.06717/) (2023)
- [AutoDecoding Latent 3D Diffusion Models](https://mlsanity.com/paper/2307.05445/) (2023)
- [FiG-NeRF: Figure-Ground Neural Radiance Fields for 3D Object Category Modelling](https://mlsanity.com/paper/2104.08418/) (2021)
- [Shadow Neural Radiance Fields for Multi-view Satellite Photogrammetry](https://mlsanity.com/paper/2104.09877/) (2021)
- [Prompting Hard or Hardly Prompting: Prompt Inversion for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2312.12416/) (2023)
- [Point-Based Modeling of Human Clothing](https://mlsanity.com/paper/2104.08230/) (2021)

## Abstract (arXiv)

Generative Adversarial Networks (GANs) have achieved remarkable results in the task of generating realistic natural images. In most successful applications, GAN models share two common aspects: solving a challenging saddle point optimization problem, interpreted as an adversarial game between a generator and a discriminator functions; and parameterizing the generator and the discriminator as deep convolutional neural networks. The goal of this paper is to disentangle the contribution of these two factors to the success of GANs. In particular, we introduce Generative Latent Optimization (GLO), a framework to train deep convolutional generators using simple reconstruction losses. Throughout a variety of experiments, we show that GLO enjoys many of the desirable properties of GANs: synthesizing visually-appealing samples, interpolating meaningfully between samples, and performing linear arithmetic with noise vectors; all of this without the adversarial optimization scheme.
