# Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networks

arXiv: https://arxiv.org/abs/1707.05740 · HTML: https://mlsanity.com/paper/1707.05740/

## Key facts

- Cited by 62 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Jul 2017.

## Built on by (most cited first, 30 of 62)

- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [PSTNet: Point Spatio-Temporal Convolution on Point Cloud Sequences](https://mlsanity.com/paper/2205.13713/) (2022)
- [Attention, please! A survey of Neural Attention Models in Deep Learning](https://mlsanity.com/paper/2103.16775/) (2021)
- [SkateFormer: Skeletal-Temporal Transformer for Human Action Recognition](https://mlsanity.com/paper/2403.09508/) (2024)
- [IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognition](https://mlsanity.com/paper/2207.12100/) (2022)
- [SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognition](https://mlsanity.com/paper/2209.02399/) (2022)
- [No Pain, Big Gain: Classify Dynamic Point Cloud Sequences with Static Models by Fitting Feature-level Space-time Surfaces](https://mlsanity.com/paper/2203.11113/) (2022)
- [Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition](https://mlsanity.com/paper/2307.07469/) (2023)
- [Learning Connectivity with Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/2112.03328/) (2021)
- [GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction](https://mlsanity.com/paper/2110.00380/) (2021)
- [Scene-Driven Multimodal Knowledge Graph Construction for Embodied AI](https://mlsanity.com/paper/2311.03783/) (2023)
- [Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognition](https://mlsanity.com/paper/2110.14994/) (2021)
- [Stable-Pose: Leveraging Transformers for Pose-Guided Text-to-Image Generation](https://mlsanity.com/paper/2406.02485/) (2024)
- [Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition](https://mlsanity.com/paper/2407.15706/) (2024)
- [Human Interaction Recognition Framework based on Interacting Body Part Attention](https://mlsanity.com/paper/2101.08967/) (2021)
- [Logsig-RNN: a novel network for robust and efficient skeleton-based action recognition](https://mlsanity.com/paper/2110.13008/) (2021)
- [Motion Matters: Motion-guided Modulation Network for Skeleton-based Micro-Action Recognition](https://mlsanity.com/paper/2507.21977/) (2025)
- [Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognition](https://mlsanity.com/paper/2208.06174/) (2022)
- [Action Recognition with Multi-stream Motion Modeling and Mutual Information Maximization](https://mlsanity.com/paper/2306.07576/) (2023)
- [Progressive Cross-modal Knowledge Distillation for Human Action Recognition](https://mlsanity.com/paper/2208.08090/) (2022)
- [3D Skeleton-Based Action Recognition: A Review](https://mlsanity.com/paper/2506.00915/) (2025)
- [Improving Generalization of Transfer Learning Across Domains Using Spatio-Temporal Features in Autonomous Driving](https://mlsanity.com/paper/2103.08116/) (2021)
- [Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognition](https://mlsanity.com/paper/2402.02431/) (2024)
- [MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition](https://mlsanity.com/paper/2404.10210/) (2024)
- [A Spatio-Temporal Representation Learning as an Alternative to Traditional Glosses in Sign Language Translation and Production](https://mlsanity.com/paper/2407.02854/) (2024)
- [Are Spatial-Temporal Graph Convolution Networks for Human Action Recognition Over-Parameterized?](https://mlsanity.com/paper/2505.10679/) (2025)
- [HDBN: A Novel Hybrid Dual-branch Network for Robust Skeleton-based Action Recognition](https://mlsanity.com/paper/2404.15719/) (2024)
- [Deep video representation learning: a survey](https://mlsanity.com/paper/2405.06574/) (2024)
- [AFE-CNN: 3D Skeleton-based Action Recognition with Action Feature Enhancement](https://mlsanity.com/paper/2208.03444/) (2022)
- [Transformers in Action Recognition: A Review on Temporal Modeling](https://mlsanity.com/paper/2302.01921/) (2022)

## Abstract (arXiv)

Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, Long Short-Term Memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies and dynamics in sequential data. As not all skeletal joints are informative for action recognition, and the irrelevant joints often bring noise which can degrade the performance, we need to pay more attention to the informative ones. However, the original LSTM network does not have explicit attention ability. In this paper, we propose a new class of LSTM network, Global Context-Aware Attention LSTM (GCA-LSTM), for skeleton based action recognition. This network is capable of selectively focusing on the informative joints in each frame of each skeleton sequence by using a global context memory cell. To further improve the attention capability of our network, we also introduce a recurrent attention mechanism, with which the attention performance of the network can be enhanced progressively. Moreover, we propose a stepwise training scheme in order to train our network effectively. Our approach achieves state-of-the-art performance on five challenging benchmark datasets for skeleton based action recognition.
