# Autonomous Racing with AutoRally Vehicles and Differential Games

arXiv: https://arxiv.org/abs/1707.04540 · HTML: https://mlsanity.com/paper/1707.04540/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Jul 2017.

## Built on by (most cited first, 6 of 6)

- [Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racing](https://mlsanity.com/paper/2202.07008/) (2022)
- [Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Space](https://mlsanity.com/paper/2102.09812/) (2021)
- [Learning Interactive Driving Policies via Data-driven Simulation](https://mlsanity.com/paper/2111.12137/) (2021)
- [Motion Planning and Control for Multi Vehicle Autonomous Racing at High Speeds](https://mlsanity.com/paper/2207.11136/) (2022)
- [Modeling human intention inference in continuous 3D domains by inverse planning and body kinematics](https://mlsanity.com/paper/2112.00903/) (2021)
- [Game-theoretic Objective Space Planning](https://mlsanity.com/paper/2209.07758/) (2022)

## Abstract (arXiv)

Safe autonomous vehicles must be able to predict and react to the drivers around them. Previous control methods rely heavily on pre-computation and are unable to react to dynamic events as they unfold in real-time. In this paper, we extend Model Predictive Path Integral Control (MPPI) using differential game theory and introduce Best-Response MPPI (BR-MPPI) for real-time multi-vehicle interactions. Experimental results are presented using two AutoRally platforms in a racing format with BR-MPPI competing against a skilled human driver at the Georgia Tech Autonomous Racing Facility.
