# Lenient Multi-Agent Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1707.04402 · HTML: https://mlsanity.com/paper/1707.04402/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Jul 2017.

## Built on by (most cited first, 30 of 35)

- [Modeling Human Driving Behavior through Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2006.06412/) (2020)
- [Shapley Counterfactual Credits for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2106.00285/) (2021)
- [Offline Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2108.01832/) (2021)
- [Multi-agent Reinforcement Learning: A Comprehensive Survey](https://mlsanity.com/paper/2312.10256/) (2023)
- [RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents](https://mlsanity.com/paper/2102.08159/) (2021)
- [Deep Reinforcement Learning Versus Evolution Strategies: A Comparative Survey](https://mlsanity.com/paper/2110.01411/) (2021)
- [Collaborative Visual Navigation](https://mlsanity.com/paper/2107.01151/) (2021)
- [Distributed Reinforcement Learning for Robot Teams: A Review](https://mlsanity.com/paper/2204.03516/) (2022)
- [Iterated Reasoning with Mutual Information in Cooperative and Byzantine Decentralized Teaming](https://mlsanity.com/paper/2201.08484/) (2022)
- [Pareto Actor-Critic for Equilibrium Selection in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.14344/) (2022)
- [Multi-Task Federated Reinforcement Learning with Adversaries](https://mlsanity.com/paper/2103.06473/) (2021)
- [Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2211.15612/) (2022)
- [Independent Generative Adversarial Self-Imitation Learning in Cooperative Multiagent Systems](https://mlsanity.com/paper/1909.11468/) (2019)
- [REValueD: Regularised Ensemble Value-Decomposition for Factorisable Markov Decision Processes](https://mlsanity.com/paper/2401.08850/) (2024)
- [Heterogeneous Multi-Agent Reinforcement Learning for Zero-Shot Scalable Collaboration](https://mlsanity.com/paper/2404.03869/) (2024)
- [Independent Reinforcement Learning for Weakly Cooperative Multiagent Traffic Control Problem](https://mlsanity.com/paper/2104.10917/) (2021)
- [Model-based Reinforcement Learning for Service Mesh Fault Resiliency in a Web Application-level](https://mlsanity.com/paper/2110.13621/) (2021)
- [MA2QL: A Minimalist Approach to Fully Decentralized Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2209.08244/) (2022)
- [Decentralized Policy Optimization](https://mlsanity.com/paper/2211.03032/) (2022)
- [Fully Decentralized Cooperative Multi-Agent Reinforcement Learning: A Survey](https://mlsanity.com/paper/2401.04934/) (2024)
- [Optimistic Multi-Agent Policy Gradient](https://mlsanity.com/paper/2311.01953/) (2023)
- [Multi-Agent Coordination in Adversarial Environments through Signal Mediated Strategies](https://mlsanity.com/paper/2102.05026/) (2021)
- [Guidelines for Applying RL and MARL in Cybersecurity Applications](https://mlsanity.com/paper/2503.04262/) (2025)
- [Beyond Compromise: Pareto-Lenient Consensus for Efficient Multi-Preference LLM Alignment](https://mlsanity.com/paper/2604.05965/) (2026)
- [Inference-Based Deterministic Messaging For Multi-Agent Communication](https://mlsanity.com/paper/2103.02150/) (2021)
- [Negotiated Reasoning: On Provably Addressing Relative Over-Generalization](https://mlsanity.com/paper/2306.05353/) (2023)
- [Learning in Cooperative Multiagent Systems Using Cognitive and Machine Models](https://mlsanity.com/paper/2308.09219/) (2023)
- [ROMA-iQSS: An Objective Alignment Approach via State-Based Value Learning and ROund-Robin Multi-Agent Scheduling](https://mlsanity.com/paper/2404.03984/) (2024)
- [Decentralized Reinforcement Learning for Multi-Target Search and Detection by a Team of Drones](https://mlsanity.com/paper/2103.09520/) (2021)
- [Reinforcement Learning With Reward Machines in Stochastic Games](https://mlsanity.com/paper/2305.17372/) (2023)

## Abstract (arXiv)

Much of the success of single agent deep reinforcement learning (DRL) in recent years can be attributed to the use of experience replay memories (ERM), which allow Deep Q-Networks (DQNs) to be trained efficiently through sampling stored state transitions. However, care is required when using ERMs for multi-agent deep reinforcement learning (MA-DRL), as stored transitions can become outdated because agents update their policies in parallel [11]. In this work we apply leniency [23] to MA-DRL. Lenient agents map state-action pairs to decaying temperature values that control the amount of leniency applied towards negative policy updates that are sampled from the ERM. This introduces optimism in the value-function update, and has been shown to facilitate cooperation in tabular fully-cooperative multi-agent reinforcement learning problems. We evaluate our Lenient-DQN (LDQN) empirically against the related Hysteretic-DQN (HDQN) algorithm [22] as well as a modified version we call scheduled-HDQN, that uses average reward learning near terminal states. Evaluations take place in extended variations of the Coordinated Multi-Agent Object Transportation Problem (CMOTP) [8] which include fully-cooperative sub-tasks and stochastic rewards. We find that LDQN agents are more likely to converge to the optimal policy in a stochastic reward CMOTP compared to standard and scheduled-HDQN agents.
