# Representation Learning for Grounded Spatial Reasoning

arXiv: https://arxiv.org/abs/1707.03938 · HTML: https://mlsanity.com/paper/1707.03938/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Jul 2017.

## Built on by (most cited first, 23 of 23)

- [Learning Language-Conditioned Robot Behavior from Offline Data and Crowd-Sourced Annotation](https://mlsanity.com/paper/2109.01115/) (2021)
- [Learning to Understand Goal Specifications by Modelling Reward](https://mlsanity.com/paper/1806.01946/) (2018)
- [Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Intervention](https://mlsanity.com/paper/1812.04155/) (2018)
- [StepGame: A New Benchmark for Robust Multi-Hop Spatial Reasoning in Texts](https://mlsanity.com/paper/2204.08292/) (2022)
- [StructFormer: Learning Spatial Structure for Language-Guided Semantic Rearrangement of Novel Objects](https://mlsanity.com/paper/2110.10189/) (2021)
- [Grounding Language to Entities and Dynamics for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.07393/) (2021)
- [Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals](https://mlsanity.com/paper/2302.04449/) (2023)
- [Grounding 'Grounding' in NLP](https://mlsanity.com/paper/2106.02192/) (2021)
- [LLF-Bench: Benchmark for Interactive Learning from Language Feedback](https://mlsanity.com/paper/2312.06853/) (2023)
- [Learning to Execute Actions or Ask Clarification Questions](https://mlsanity.com/paper/2204.08373/) (2022)
- [Generating Visual Spatial Description via Holistic 3D Scene Understanding](https://mlsanity.com/paper/2305.11768/) (2023)
- [SILG: The Multi-environment Symbolic Interactive Language Grounding Benchmark](https://mlsanity.com/paper/2110.10661/) (2021)
- [Planning as In-Painting: A Diffusion-Based Embodied Task Planning Framework for Environments under Uncertainty](https://mlsanity.com/paper/2312.01097/) (2023)
- [Semantically Aligned Task Decomposition in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2305.10865/) (2023)
- [USA-Net: Unified Semantic and Affordance Representations for Robot Memory](https://mlsanity.com/paper/2304.12164/) (2023)
- [Chain-of-Symbol Prompting Elicits Planning in Large Langauge Models](https://mlsanity.com/paper/2305.10276/) (2023)
- [Entity Divider with Language Grounding in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2210.13942/) (2022)
- [Is the U-Net Directional-Relationship Aware?](https://mlsanity.com/paper/2207.02574/) (2022)
- [Spatial Reasoning in LLM Game Agents: Impact of Causal Context and Multi-Step Planning](https://mlsanity.com/paper/2607.22732/) (2026)
- [Solving Dialogue Grounding Embodied Task in a Simulated Environment using Further Masked Language Modeling](https://mlsanity.com/paper/2306.12387/) (2023)
- [Improving Agent Interactions in Virtual Environments with Language Models](https://mlsanity.com/paper/2402.05440/) (2024)
- [Geometric Reasoning in the Embedding Space](https://mlsanity.com/paper/2504.02018/) (2025)
- [TableVision: A Large-Scale Benchmark for Spatially Grounded Reasoning over Complex Hierarchical Tables](https://mlsanity.com/paper/2604.03660/) (2026)

## Abstract (arXiv)

The interpretation of spatial references is highly contextual, requiring joint inference over both language and the environment. We consider the task of spatial reasoning in a simulated environment, where an agent can act and receive rewards. The proposed model learns a representation of the world steered by instruction text. This design allows for precise alignment of local neighborhoods with corresponding verbalizations, while also handling global references in the instructions. We train our model with reinforcement learning using a variant of generalized value iteration. The model outperforms state-of-the-art approaches on several metrics, yielding a 45% reduction in goal localization error.
