# Distributed Nash Equilibrium Seeking under Partial-Decision Information via the Alternating Direction Method of Multipliers

arXiv: https://arxiv.org/abs/1707.01965 · HTML: https://mlsanity.com/paper/1707.01965/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Jul 2017.

## Built on by (most cited first, 3 of 3)

- [Competing Adaptive Networks](https://mlsanity.com/paper/2103.15664/) (2021)
- [Personalized incentives as feedback design in generalized Nash equilibrium problems](https://mlsanity.com/paper/2203.12948/) (2022)
- [No-regret learning for repeated non-cooperative games with lossy bandits](https://mlsanity.com/paper/2205.06968/) (2022)

## Abstract (arXiv)

In this paper, we consider the problem of finding a Nash equilibrium in a multi-player game over generally connected networks. This model differs from a conventional setting in that players have partial information on the actions of their opponents and the communication graph is not necessarily the same as the players' cost dependency graph. We develop a relatively fast algorithm within the framework of inexact-ADMM, based on local information exchange between the players. We prove its convergence to Nash equilibrium for fixed step-sizes and analyze its convergence rate. Numerical simulations illustrate its benefits when compared to a consensus-based gradient type algorithm with diminishing step-sizes.
