# Learning to Design Games: Strategic Environments in Reinforcement Learning

arXiv: https://arxiv.org/abs/1707.01310 · HTML: https://mlsanity.com/paper/1707.01310/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Jul 2017.

## Built on by (most cited first, 2 of 2)

- [A Survey on Model-based Reinforcement Learning](https://mlsanity.com/paper/2206.09328/) (2022)
- [SDGym: Low-Code Reinforcement Learning Environments using System Dynamics Models](https://mlsanity.com/paper/2310.12494/) (2023)

## Abstract (arXiv)

In typical reinforcement learning (RL), the environment is assumed given and the goal of the learning is to identify an optimal policy for the agent taking actions through its interactions with the environment. In this paper, we extend this setting by considering the environment is not given, but controllable and learnable through its interaction with the agent at the same time. This extension is motivated by environment design scenarios in the real-world, including game design, shopping space design and traffic signal design. Theoretically, we find a dual Markov decision process (MDP) w.r.t. the environment to that w.r.t. the agent, and derive a policy gradient solution to optimizing the parametrized environment. Furthermore, discontinuous environments are addressed by a proposed general generative framework. Our experiments on a Maze game design task show the effectiveness of the proposed algorithms in generating diverse and challenging Mazes against various agent settings.
