# Efficient Eye Typing with 9-direction Gaze Estimation

arXiv: https://arxiv.org/abs/1707.00548 · HTML: https://mlsanity.com/paper/1707.00548/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Jul 2017.

## Built on by (most cited first, 8 of 8)

- [Few-Shot Incremental Learning with Continually Evolved Classifiers](https://mlsanity.com/paper/2104.03047/) (2021)
- [Meta Navigator: Search for a Good Adaptation Policy for Few-shot Learning](https://mlsanity.com/paper/2109.05749/) (2021)
- [An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices](https://mlsanity.com/paper/2307.00122/) (2023)
- [Few-shot Open-set Recognition Using Background as Unknowns](https://mlsanity.com/paper/2207.09059/) (2022)
- [Neural Spelling: A Spell-Based BCI System for Language Neural Decoding](https://mlsanity.com/paper/2501.17489/) (2025)
- [Gaze Label Alignment: Alleviating Domain Shift for Gaze Estimation](https://mlsanity.com/paper/2412.15601/) (2024)
- [Calibrating Class Activation Maps for Long-Tailed Visual Recognition](https://mlsanity.com/paper/2108.12757/) (2021)
- [Multimodal Appearance based Gaze-Controlled Virtual Keyboard with Synchronous Asynchronous Interaction for Low-Resource Settings](https://mlsanity.com/paper/2508.16606/) (2025)

## Abstract (arXiv)

Vision based text entry systems aim to help disabled people achieve text communication using eye movement. Most previous methods have employed an existing eye tracker to predict gaze direction and design an input method based upon that. However, these methods can result in eye tracking quality becoming easily affected by various factors and lengthy amounts of time for calibration. Our paper presents a novel efficient gaze based text input method, which has the advantage of low cost and robustness. Users can type in words by looking at an on-screen keyboard and blinking. Rather than estimate gaze angles directly to track eyes, we introduce a method that divides the human gaze into nine directions. This method can effectively improve the accuracy of making a selection by gaze and blinks. We build a Convolutional Neural Network (CNN) model for 9-direction gaze estimation. On the basis of the 9-direction gaze, we use a nine-key T9 input method which is widely used in candy bar phones. Bar phones were very popular in the world decades ago and have cultivated strong user habits and language models. To train a robust gaze estimator, we created a large-scale dataset with images of eyes sourced from 25 people. According to the results from our experiments, our CNN model is able to accurately estimate different people's gaze under various lighting conditions by different devices. In considering disable people's needs, we removed the complex calibration process. The input methods can run in screen mode and portable off-screen mode. Moreover, The datasets used in our experiments are made available to the community to allow further experimentation.
