# Noisy Networks for Exploration

arXiv: https://arxiv.org/abs/1706.10295 · HTML: https://mlsanity.com/paper/1706.10295/

## Key facts

- Cited by 266 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 Jun 2017.

## Built on by (most cited first, 30 of 266)

- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [Uncertainty Weighted Actor-Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2105.08140/) (2021)
- [Loss of Plasticity in Continual Deep Reinforcement Learning](https://mlsanity.com/paper/2303.07507/) (2023)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [Stabilizing Deep Q-Learning with ConvNets and Vision Transformers under Data Augmentation](https://mlsanity.com/paper/2107.00644/) (2021)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [BYOL-Explore: Exploration by Bootstrapped Prediction](https://mlsanity.com/paper/2206.08332/) (2022)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Spectral Normalisation for Deep Reinforcement Learning: an Optimisation Perspective](https://mlsanity.com/paper/2105.05246/) (2021)
- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [Randomized Exploration for Reinforcement Learning with General Value Function Approximation](https://mlsanity.com/paper/2106.07841/) (2021)
- [Adversarially Guided Actor-Critic](https://mlsanity.com/paper/2102.04376/) (2021)
- [DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization](https://mlsanity.com/paper/2310.19668/) (2023)
- [Reinforcement Learning with Verifiable yet Noisy Rewards under Imperfect Verifiers](https://mlsanity.com/paper/2510.00915/) (2025)
- [CROP: Certifying Robust Policies for Reinforcement Learning through Functional Smoothing](https://mlsanity.com/paper/2106.09292/) (2021)
- [PLASTIC: Improving Input and Label Plasticity for Sample Efficient Reinforcement Learning](https://mlsanity.com/paper/2306.10711/) (2023)
- [SAM as an Optimal Relaxation of Bayes](https://mlsanity.com/paper/2210.01620/) (2022)
- [MADE: Exploration via Maximizing Deviation from Explored Regions](https://mlsanity.com/paper/2106.10268/) (2021)
- [Mask-based Latent Reconstruction for Reinforcement Learning](https://mlsanity.com/paper/2201.12096/) (2022)
- [In value-based deep reinforcement learning, a pruned network is a good network](https://mlsanity.com/paper/2402.12479/) (2024)
- [An Optimistic Perspective on Offline Reinforcement Learning](https://mlsanity.com/paper/1907.04543/) (2019)
- [On Bonus-Based Exploration Methods in the Arcade Learning Environment](https://mlsanity.com/paper/2109.11052/) (2021)
- [Sample-Efficient Imitation Learning via Generative Adversarial Nets](https://mlsanity.com/paper/1809.02064/) (2018)
- [Small batch deep reinforcement learning](https://mlsanity.com/paper/2310.03882/) (2023)
- [Zoo-Tuning: Adaptive Transfer from a Zoo of Models](https://mlsanity.com/paper/2106.15434/) (2021)
- [Multi-agent Reinforcement Learning: A Comprehensive Survey](https://mlsanity.com/paper/2312.10256/) (2023)
- [A Provably Efficient Model-Free Posterior Sampling Method for Episodic Reinforcement Learning](https://mlsanity.com/paper/2208.10904/) (2022)
- [On the Importance of Exploration for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2306.05483/) (2023)

## Abstract (arXiv)

We introduce NoisyNet, a deep reinforcement learning agent with parametric noise added to its weights, and show that the induced stochasticity of the agent's policy can be used to aid efficient exploration. The parameters of the noise are learned with gradient descent along with the remaining network weights. NoisyNet is straightforward to implement and adds little computational overhead. We find that replacing the conventional exploration heuristics for A3C, DQN and dueling agents (entropy reward and ε-greedy respectively) with NoisyNet yields substantially higher scores for a wide range of Atari games, in some cases advancing the agent from sub to super-human performance.
