# Grasp Pose Detection in Point Clouds

arXiv: https://arxiv.org/abs/1706.09911 · HTML: https://mlsanity.com/paper/1706.09911/

## Key facts

- Cited by 111 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Jun 2017.

## Built on by (most cited first, 30 of 111)

- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrations](https://mlsanity.com/paper/2107.14483/) (2021)
- [SE(3)-DiffusionFields: Learning smooth cost functions for joint grasp and motion optimization through diffusion](https://mlsanity.com/paper/2209.03855/) (2022)
- [Synergies Between Affordance and Geometry: 6-DoF Grasp Detection via Implicit Representations](https://mlsanity.com/paper/2104.01542/) (2021)
- [BundleTrack: 6D Pose Tracking for Novel Objects without Instance or Category-Level 3D Models](https://mlsanity.com/paper/2108.00516/) (2021)
- [DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation](https://mlsanity.com/paper/2211.09423/) (2022)
- [You Only Demonstrate Once: Category-Level Manipulation from Single Visual Demonstration](https://mlsanity.com/paper/2201.12716/) (2022)
- [VLMbench: A Compositional Benchmark for Vision-and-Language Manipulation](https://mlsanity.com/paper/2206.08522/) (2022)
- [NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis](https://mlsanity.com/paper/2301.08556/) (2023)
- [Semantics for Robotic Mapping, Perception and Interaction: A Survey](https://mlsanity.com/paper/2101.00443/) (2021)
- [TransCG: A Large-Scale Real-World Dataset for Transparent Object Depth Completion and a Grasping Baseline](https://mlsanity.com/paper/2202.08471/) (2022)
- [CaTGrasp: Learning Category-Level Task-Relevant Grasping in Clutter from Simulation](https://mlsanity.com/paper/2109.09163/) (2021)
- [Graspness Discovery in Clutters for Fast and Accurate Grasp Detection](https://mlsanity.com/paper/2406.11142/) (2024)
- [DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes](https://mlsanity.com/paper/2410.23004/) (2024)
- [Open-Vocabulary Affordance Detection in 3D Point Clouds](https://mlsanity.com/paper/2303.02401/) (2023)
- [M2T2: Multi-Task Masked Transformer for Object-centric Pick and Place](https://mlsanity.com/paper/2311.00926/) (2023)
- [GraspSplats: Efficient Manipulation with 3D Feature Splatting](https://mlsanity.com/paper/2409.02084/) (2024)
- [RGB Matters: Learning 7-DoF Grasp Poses on Monocular RGBD Images](https://mlsanity.com/paper/2103.02184/) (2021)
- [Seeing Glass: Joint Point Cloud and Depth Completion for Transparent Objects](https://mlsanity.com/paper/2110.00087/) (2021)
- [Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting](https://mlsanity.com/paper/2405.04378/) (2024)
- [Fully Autonomous Real-World Reinforcement Learning with Applications to Mobile Manipulation](https://mlsanity.com/paper/2107.13545/) (2021)
- [Edge Grasp Network: A Graph-Based SE(3)-invariant Approach to Grasp Detection](https://mlsanity.com/paper/2211.00191/) (2022)
- [SuctionNet-1Billion: A Large-Scale Benchmark for Suction Grasping](https://mlsanity.com/paper/2103.12311/) (2021)
- [DDGC: Generative Deep Dexterous Grasping in Clutter](https://mlsanity.com/paper/2103.04783/) (2021)
- [An Economic Framework for 6-DoF Grasp Detection](https://mlsanity.com/paper/2407.08366/) (2024)
- [Towards Scale Balanced 6-DoF Grasp Detection in Cluttered Scenes](https://mlsanity.com/paper/2212.05275/) (2022)
- [Transferring Foundation Models for Generalizable Robotic Manipulation](https://mlsanity.com/paper/2306.05716/) (2023)
- [Learning 6-DoF Fine-grained Grasp Detection Based on Part Affordance Grounding](https://mlsanity.com/paper/2301.11564/) (2023)
- [AnyDexGrasp: General Dexterous Grasping for Different Hands with Human-level Learning Efficiency](https://mlsanity.com/paper/2502.16420/) (2025)

## Abstract (arXiv)

Recently, a number of grasp detection methods have been proposed that can be used to localize robotic grasp configurations directly from sensor data without estimating object pose. The underlying idea is to treat grasp perception analogously to object detection in computer vision. These methods take as input a noisy and partially occluded RGBD image or point cloud and produce as output pose estimates of viable grasps, without assuming a known CAD model of the object. Although these methods generalize grasp knowledge to new objects well, they have not yet been demonstrated to be reliable enough for wide use. Many grasp detection methods achieve grasp success rates (grasp successes as a fraction of the total number of grasp attempts) between 75% and 95% for novel objects presented in isolation or in light clutter. Not only are these success rates too low for practical grasping applications, but the light clutter scenarios that are evaluated often do not reflect the realities of real world grasping. This paper proposes a number of innovations that together result in a significant improvement in grasp detection performance. The specific improvement in performance due to each of our contributions is quantitatively measured either in simulation or on robotic hardware. Ultimately, we report a series of robotic experiments that average a 93% end-to-end grasp success rate for novel objects presented in dense clutter.
