# Count-Based Exploration in Feature Space for Reinforcement Learning

arXiv: https://arxiv.org/abs/1706.08090 · HTML: https://mlsanity.com/paper/1706.08090/

## Key facts

- Cited by 49 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Jun 2017.

## Built on by (most cited first, 30 of 49)

- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [The Benchmark Lottery](https://mlsanity.com/paper/2107.07002/) (2021)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [Semantic Exploration from Language Abstractions and Pretrained Representations](https://mlsanity.com/paper/2204.05080/) (2022)
- [Exploration via Elliptical Episodic Bonuses](https://mlsanity.com/paper/2210.05805/) (2022)
- [Improving Intrinsic Exploration with Language Abstractions](https://mlsanity.com/paper/2202.08938/) (2022)
- [Exploration and Anti-Exploration with Distributional Random Network Distillation](https://mlsanity.com/paper/2401.09750/) (2024)
- [Rank the Episodes: A Simple Approach for Exploration in Procedurally-Generated Environments](https://mlsanity.com/paper/2101.08152/) (2021)
- [A Max-Min Entropy Framework for Reinforcement Learning](https://mlsanity.com/paper/2106.10517/) (2021)
- [An information-theoretic perspective on intrinsic motivation in reinforcement learning: a survey](https://mlsanity.com/paper/2209.08890/) (2022)
- [Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learning](https://mlsanity.com/paper/2408.03029/) (2024)
- [A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs](https://mlsanity.com/paper/2306.03236/) (2023)
- [Unsupervised Representation Learning in Deep Reinforcement Learning: A Review](https://mlsanity.com/paper/2208.14226/) (2022)
- [Model-based Offline Reinforcement Learning with Count-based Conservatism](https://mlsanity.com/paper/2307.11352/) (2023)
- [Episodic Novelty Through Temporal Distance](https://mlsanity.com/paper/2501.15418/) (2025)
- [Towards Understanding How Machines Can Learn Causal Overhypotheses](https://mlsanity.com/paper/2206.08353/) (2022)
- [Automatic Intrinsic Reward Shaping for Exploration in Deep Reinforcement Learning](https://mlsanity.com/paper/2301.10886/) (2023)
- [LECO: Learnable Episodic Count for Task-Specific Intrinsic Reward](https://mlsanity.com/paper/2210.05409/) (2022)
- [RLeXplore: Accelerating Research in Intrinsically-Motivated Reinforcement Learning](https://mlsanity.com/paper/2405.19548/) (2024)
- [Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning](https://mlsanity.com/paper/2603.15789/) (2026)
- [Reactive Exploration to Cope with Non-Stationarity in Lifelong Reinforcement Learning](https://mlsanity.com/paper/2207.05742/) (2022)
- [Foundation Models for Semantic Novelty in Reinforcement Learning](https://mlsanity.com/paper/2211.04878/) (2022)
- [Exploration-Driven Generative Interactive Environments](https://mlsanity.com/paper/2504.02515/) (2025)
- [Expanding LLM Agent Boundaries with Strategy-Guided Exploration](https://mlsanity.com/paper/2603.02045/) (2026)
- [Don't Do What Doesn't Matter: Intrinsic Motivation with Action Usefulness](https://mlsanity.com/paper/2105.09992/) (2021)
- [Anti-Concentrated Confidence Bonuses for Scalable Exploration](https://mlsanity.com/paper/2110.11202/) (2021)
- [Learning Causal Overhypotheses through Exploration in Children and Computational Models](https://mlsanity.com/paper/2202.10430/) (2022)
- [Rewarding Episodic Visitation Discrepancy for Exploration in Reinforcement Learning](https://mlsanity.com/paper/2209.08842/) (2022)
- [Deep Reinforcement Learning for Autonomous Cyber Defence: A Survey](https://mlsanity.com/paper/2310.07745/) (2023)

## Abstract (arXiv)

We introduce a new count-based optimistic exploration algorithm for Reinforcement Learning (RL) that is feasible in environments with high-dimensional state-action spaces. The success of RL algorithms in these domains depends crucially on generalisation from limited training experience. Function approximation techniques enable RL agents to generalise in order to estimate the value of unvisited states, but at present few methods enable generalisation regarding uncertainty. This has prevented the combination of scalable RL algorithms with efficient exploration strategies that drive the agent to reduce its uncertainty. We present a new method for computing a generalised state visit-count, which allows the agent to estimate the uncertainty associated with any state. Our φ-pseudocount achieves generalisation by exploiting same feature representation of the state space that is used for value function approximation. States that have less frequently observed features are deemed more uncertain. The φ-Exploration-Bonus algorithm rewards the agent for exploring in feature space rather than in the untransformed state space. The method is simpler and less computationally expensive than some previous proposals, and achieves near state-of-the-art results on high-dimensional RL benchmarks.
