# Pixels to Graphs by Associative Embedding

arXiv: https://arxiv.org/abs/1706.07365 · HTML: https://mlsanity.com/paper/1706.07365/

## Key facts

- Cited by 58 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Jun 2017.

## Built on by (most cited first, 30 of 58)

- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [A Comprehensive Survey of Scene Graphs: Generation and Application](https://mlsanity.com/paper/2104.01111/) (2021)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs](https://mlsanity.com/paper/2108.08841/) (2021)
- [Scene Graph Generation: A Comprehensive Survey](https://mlsanity.com/paper/2201.00443/) (2022)
- [Relationformer: A Unified Framework for Image-to-Graph Generation](https://mlsanity.com/paper/2203.10202/) (2022)
- [Fully Convolutional Scene Graph Generation](https://mlsanity.com/paper/2103.16083/) (2021)
- [Learning latent causal graphs via mixture oracles](https://mlsanity.com/paper/2106.15563/) (2021)
- [From General to Specific: Informative Scene Graph Generation via Balance Adjustment](https://mlsanity.com/paper/2108.13129/) (2021)
- [Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysis](https://mlsanity.com/paper/2103.05558/) (2021)
- [EGTR: Extracting Graph from Transformer for Scene Graph Generation](https://mlsanity.com/paper/2404.02072/) (2024)
- [Structured Sparse R-CNN for Direct Scene Graph Generation](https://mlsanity.com/paper/2106.10815/) (2021)
- [SceneGenie: Scene Graph Guided Diffusion Models for Image Synthesis](https://mlsanity.com/paper/2304.14573/) (2023)
- [Linguistic Structures as Weak Supervision for Visual Scene Graph Generation](https://mlsanity.com/paper/2105.13994/) (2021)
- [Segmentation-grounded Scene Graph Generation](https://mlsanity.com/paper/2104.14207/) (2021)
- [Iterative Scene Graph Generation](https://mlsanity.com/paper/2207.13440/) (2022)
- [Devil's on the Edges: Selective Quad Attention for Scene Graph Generation](https://mlsanity.com/paper/2304.03495/) (2023)
- [Unconditional Scene Graph Generation](https://mlsanity.com/paper/2108.05884/) (2021)
- [Exploiting Scene Graphs for Human-Object Interaction Detection](https://mlsanity.com/paper/2108.08584/) (2021)
- [Zero-Shot Scene Graph Relation Prediction through Commonsense Knowledge Integration](https://mlsanity.com/paper/2107.05080/) (2021)
- [Towards a Unified Transformer-based Framework for Scene Graph Generation and Human-object Interaction Detection](https://mlsanity.com/paper/2311.01755/) (2023)
- [Semantic Compositional Learning for Low-shot Scene Graph Generation](https://mlsanity.com/paper/2108.08600/) (2021)
- [DSGG: Dense Relation Transformer for an End-to-end Scene Graph Generation](https://mlsanity.com/paper/2403.14886/) (2024)
- [Universal Scene Graph Generation](https://mlsanity.com/paper/2503.15005/) (2025)
- [Radar Camera Fusion via Representation Learning in Autonomous Driving](https://mlsanity.com/paper/2103.07825/) (2021)
- [RelTransformer: A Transformer-Based Long-Tail Visual Relationship Recognition](https://mlsanity.com/paper/2104.11934/) (2021)
- [Rethinking the Evaluation of Unbiased Scene Graph Generation](https://mlsanity.com/paper/2208.01909/) (2022)
- [Reusing Attention for One-stage Lane Topology Understanding](https://mlsanity.com/paper/2507.17617/) (2025)
- [GKNet: grasp keypoint network for grasp candidates detection](https://mlsanity.com/paper/2106.08497/) (2021)
- [One-shot Scene Graph Generation](https://mlsanity.com/paper/2202.10824/) (2022)

## Abstract (arXiv)

Graphs are a useful abstraction of image content. Not only can graphs represent details about individual objects in a scene but they can capture the interactions between pairs of objects. We present a method for training a convolutional neural network such that it takes in an input image and produces a full graph definition. This is done end-to-end in a single stage with the use of associative embeddings. The network learns to simultaneously identify all of the elements that make up a graph and piece them together. We benchmark on the Visual Genome dataset, and demonstrate state-of-the-art performance on the challenging task of scene graph generation.
