# Gated-Attention Architectures for Task-Oriented Language Grounding

arXiv: https://arxiv.org/abs/1706.07230 · HTML: https://mlsanity.com/paper/1706.07230/

## Key facts

- Cited by 72 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Jun 2017.

## Built on by (most cited first, 30 of 72)

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- [A Persistent Spatial Semantic Representation for High-level Natural Language Instruction Execution](https://mlsanity.com/paper/2107.05612/) (2021)
- [Learning to Understand Goal Specifications by Modelling Reward](https://mlsanity.com/paper/1806.01946/) (2018)
- [LTL2Action: Generalizing LTL Instructions for Multi-Task RL](https://mlsanity.com/paper/2102.06858/) (2021)
- [DoReMi: Grounding Language Model by Detecting and Recovering from Plan-Execution Misalignment](https://mlsanity.com/paper/2307.00329/) (2023)
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- [Visual Navigation with Spatial Attention](https://mlsanity.com/paper/2104.09807/) (2021)
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- [BAGEL: Bootstrapping Agents by Guiding Exploration with Language](https://mlsanity.com/paper/2403.08140/) (2024)
- [Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agents](https://mlsanity.com/paper/2308.07241/) (2023)
- [LLF-Bench: Benchmark for Interactive Learning from Language Feedback](https://mlsanity.com/paper/2312.06853/) (2023)
- [LISA: Learning Interpretable Skill Abstractions from Language](https://mlsanity.com/paper/2203.00054/) (2022)
- [Distilling Internet-Scale Vision-Language Models into Embodied Agents](https://mlsanity.com/paper/2301.12507/) (2023)
- [Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation Learning](https://mlsanity.com/paper/1806.00047/) (2018)
- [LILA: Language-Informed Latent Actions](https://mlsanity.com/paper/2111.03205/) (2021)
- [Interactive Learning from Activity Description](https://mlsanity.com/paper/2102.07024/) (2021)
- [Analyzing Generalization of Vision and Language Navigation to Unseen Outdoor Areas](https://mlsanity.com/paper/2203.13838/) (2022)
- [Algorithmic Capabilities of Random Transformers](https://mlsanity.com/paper/2410.04368/) (2024)
- [Multi-Modal Interaction Graph Convolutional Network for Temporal Language Localization in Videos](https://mlsanity.com/paper/2110.06058/) (2021)
- [Systematic Generalization on gSCAN: What is Nearly Solved and What is Next?](https://mlsanity.com/paper/2109.12243/) (2021)
- [Multimodal Dialog Systems with Dual Knowledge-enhanced Generative Pretrained Language Model](https://mlsanity.com/paper/2207.07934/) (2022)

## Abstract (arXiv)

To perform tasks specified by natural language instructions, autonomous agents need to extract semantically meaningful representations of language and map it to visual elements and actions in the environment. This problem is called task-oriented language grounding. We propose an end-to-end trainable neural architecture for task-oriented language grounding in 3D environments which assumes no prior linguistic or perceptual knowledge and requires only raw pixels from the environment and the natural language instruction as input. The proposed model combines the image and text representations using a Gated-Attention mechanism and learns a policy to execute the natural language instruction using standard reinforcement and imitation learning methods. We show the effectiveness of the proposed model on unseen instructions as well as unseen maps, both quantitatively and qualitatively. We also introduce a novel environment based on a 3D game engine to simulate the challenges of task-oriented language grounding over a rich set of instructions and environment states.
