# CAN: Creative Adversarial Networks, Generating "Art" by Learning About Styles and Deviating from Style Norms

arXiv: https://arxiv.org/abs/1706.07068 · HTML: https://mlsanity.com/paper/1706.07068/

## Key facts

- Cited by 96 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Jun 2017.

## Built on by (most cited first, 30 of 96)

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- [Enhancing Creative Generation on Stable Diffusion-based Models](https://mlsanity.com/paper/2503.23538/) (2025)
- [Active Divergence with Generative Deep Learning -- A Survey and Taxonomy](https://mlsanity.com/paper/2107.05599/) (2021)
- [Novel Object Synthesis via Adaptive Text-Image Harmony](https://mlsanity.com/paper/2410.20823/) (2024)
- [Learning to Evaluate the Artness of AI-generated Images](https://mlsanity.com/paper/2305.04923/) (2023)
- [Toward Modeling Creative Processes for Algorithmic Painting](https://mlsanity.com/paper/2205.01605/) (2022)
- [Selective Pseudo-label Clustering](https://mlsanity.com/paper/2107.10692/) (2021)
- [Diverse Multimedia Layout Generation with Multi Choice Learning](https://mlsanity.com/paper/2301.06629/) (2023)
- [DeepCreativity: Measuring Creativity with Deep Learning Techniques](https://mlsanity.com/paper/2201.06118/) (2022)
- [Creativity in AI: Progresses and Challenges](https://mlsanity.com/paper/2410.17218/) (2024)

## Abstract (arXiv)

We propose a new system for generating art. The system generates art by looking at art and learning about style; and becomes creative by increasing the arousal potential of the generated art by deviating from the learned styles. We build over Generative Adversarial Networks (GAN), which have shown the ability to learn to generate novel images simulating a given distribution. We argue that such networks are limited in their ability to generate creative products in their original design. We propose modifications to its objective to make it capable of generating creative art by maximizing deviation from established styles and minimizing deviation from art distribution. We conducted experiments to compare the response of human subjects to the generated art with their response to art created by artists. The results show that human subjects could not distinguish art generated by the proposed system from art generated by contemporary artists and shown in top art fairs. Human subjects even rated the generated images higher on various scales.
