# Minimum-time trajectory generation for quadrotors in constrained environments

arXiv: https://arxiv.org/abs/1706.06478 · HTML: https://mlsanity.com/paper/1706.06478/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Jun 2017.

## Built on by (most cited first, 4 of 4)

- [Reaching the Limit in Autonomous Racing: Optimal Control versus Reinforcement Learning](https://mlsanity.com/paper/2310.10943/) (2023)
- [Autonomous Drone Racing with Deep Reinforcement Learning](https://mlsanity.com/paper/2103.08624/) (2021)
- [Time-Optimal Planning for Quadrotor Waypoint Flight](https://mlsanity.com/paper/2108.04537/) (2021)
- [SympOCnet: Solving optimal control problems with applications to high-dimensional multi-agent path planning problems](https://mlsanity.com/paper/2201.05475/) (2022)

## Abstract (arXiv)

In this paper, we present a novel strategy to compute minimum-time trajectories for quadrotors in constrained environments. In particular, we consider the motion in a given flying region with obstacles and take into account the physical limitations of the vehicle. Instead of approaching the optimization problem in its standard time-parameterized formulation, the proposed strategy is based on an appealing re-formulation. Transverse coordinates, expressing the distance from a frame path, are used to parameterise the vehicle position and a spatial parameter is used as independent variable. This re-formulation allows us to (i) obtain a fixed horizon problem and (ii) easily formulate (fairly complex) position constraints. The effectiveness of the proposed strategy is proven by numerical computations on two different illustrative scenarios. Moreover, the optimal trajectory generated in the second scenario is experimentally executed with a real nano-quadrotor in order to show its feasibility.
