# Dueling Bandits With Weak Regret

arXiv: https://arxiv.org/abs/1706.04304 · HTML: https://mlsanity.com/paper/1706.04304/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Jun 2017.

## Built on by (most cited first, 15 of 15)

- [Batched Dueling Bandits](https://mlsanity.com/paper/2202.10660/) (2022)
- [Non-Stationary Dueling Bandits](https://mlsanity.com/paper/2202.00935/) (2022)
- [Bandits with Preference Feedback: A Stackelberg Game Perspective](https://mlsanity.com/paper/2406.16745/) (2024)
- [Versatile Dueling Bandits: Best-of-both-World Analyses for Online Learning from Preferences](https://mlsanity.com/paper/2202.06694/) (2022)
- [When Can We Track Significant Preference Shifts in Dueling Bandits?](https://mlsanity.com/paper/2302.06595/) (2023)
- [Sign-SZPO: Provable Preference-based Reinforcement Learning with an Unknown Link Function](https://mlsanity.com/paper/2506.03066/) (2025)
- [FraPPE: Fast and Efficient Preference-based Pure Exploration](https://mlsanity.com/paper/2508.16487/) (2025)
- [Biased Dueling Bandits with Stochastic Delayed Feedback](https://mlsanity.com/paper/2408.14603/) (2024)
- [An Asymptotically Optimal Batched Algorithm for the Dueling Bandit Problem](https://mlsanity.com/paper/2209.12108/) (2022)
- [Multi-Player Approaches for Dueling Bandits](https://mlsanity.com/paper/2405.16168/) (2024)
- [Lipschitz Dueling Bandits over Continuous Action Spaces](https://mlsanity.com/paper/2604.00523/) (2026)
- [Multi-User Dueling Bandits: A Fair Approach using Nash Social Welfare](https://mlsanity.com/paper/2605.01961/) (2026)
- [Tree-Guided Identify-Then-Exploit: A Unified Framework of Best Arm Identification and Regret Minimization for Dueling Bandits](https://mlsanity.com/paper/2606.01799/) (2026)
- [Bandits with Probing: Optimal Regret and the Limits of Winner Feedback](https://mlsanity.com/paper/2609.15248/) (2026)
- [On the Complexity of Preference-Based Bandits](https://mlsanity.com/paper/2609.39351/) (2026)

## Abstract (arXiv)

We consider online content recommendation with implicit feedback through pairwise comparisons, formalized as the so-called dueling bandit problem. We study the dueling bandit problem in the Condorcet winner setting, and consider two notions of regret: the more well-studied strong regret, which is 0 only when both arms pulled are the Condorcet winner; and the less well-studied weak regret, which is 0 if either arm pulled is the Condorcet winner. We propose a new algorithm for this problem, Winner Stays (WS), with variations for each kind of regret: WS for weak regret (WS-W) has expected cumulative weak regret that is O(N2), and O(Nlog(N)) if arms have a total order; WS for strong regret (WS-S) has expected cumulative strong regret of O(N2 + N log(T)), and O(Nlog(N)+Nlog(T)) if arms have a total order. WS-W is the first dueling bandit algorithm with weak regret that is constant in time. WS is simple to compute, even for problems with many arms, and we demonstrate through numerical experiments on simulated and real data that WS has significantly smaller regret than existing algorithms in both the weak- and strong-regret settings.
