# Automated Poisoning Attacks and Defenses in Malware Detection Systems: An Adversarial Machine Learning Approach

arXiv: https://arxiv.org/abs/1706.04146 · HTML: https://mlsanity.com/paper/1706.04146/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Jun 2017.

## Built on by (most cited first, 19 of 19)

- [TrojanPuzzle: Covertly Poisoning Code-Suggestion Models](https://mlsanity.com/paper/2301.02344/) (2023)
- [Poisoning Attacks and Defenses on Artificial Intelligence: A Survey](https://mlsanity.com/paper/2202.10276/) (2022)
- [Threats and Defenses in Federated Learning Life Cycle: A Comprehensive Survey and Challenges](https://mlsanity.com/paper/2407.06754/) (2024)
- [Robust Android Malware Detection System against Adversarial Attacks using Q-Learning](https://mlsanity.com/paper/2101.12031/) (2021)
- [Mitigating Adversarial Gray-Box Attacks Against Phishing Detectors](https://mlsanity.com/paper/2212.05380/) (2022)
- [PAD: Towards Principled Adversarial Malware Detection Against Evasion Attacks](https://mlsanity.com/paper/2302.11328/) (2023)
- [StratDef: Strategic Defense Against Adversarial Attacks in ML-based Malware Detection](https://mlsanity.com/paper/2202.07568/) (2022)
- [Explainable Data Poison Attacks on Human Emotion Evaluation Systems based on EEG Signals](https://mlsanity.com/paper/2301.06923/) (2023)
- [Creating Valid Adversarial Examples of Malware](https://mlsanity.com/paper/2306.13587/) (2023)
- [New data poison attacks on machine learning classifiers for mobile exfiltration](https://mlsanity.com/paper/2210.11592/) (2022)
- [The State-of-the-Art in AI-Based Malware Detection Techniques: A Review](https://mlsanity.com/paper/2210.11239/) (2022)
- [Trust Under Siege: Label Spoofing Attacks against Machine Learning for Android Malware Detection](https://mlsanity.com/paper/2503.11841/) (2025)
- [On the Security Risks of ML-based Malware Detection Systems: A Survey](https://mlsanity.com/paper/2505.10903/) (2025)
- [Brief View and Analysis to Latest Android Security Issues and Approaches](https://mlsanity.com/paper/2109.00805/) (2021)
- [Human intuition as a defense against attribute inference](https://mlsanity.com/paper/2304.11853/) (2023)
- [Improving Android Malware Detection Through Data Augmentation Using Wasserstein Generative Adversarial Networks](https://mlsanity.com/paper/2403.00890/) (2024)
- [ExAL: An Exploration Enhanced Adversarial Learning Algorithm](https://mlsanity.com/paper/2411.15878/) (2024)
- [Evaluating the robustness of adversarial defenses in malware detection systems](https://mlsanity.com/paper/2505.09342/) (2025)
- [Gray-Box Poisoning of Continuous Malware Ingestion Pipelines](https://mlsanity.com/paper/2605.04698/) (2026)

## Abstract (arXiv)

The evolution of mobile malware poses a serious threat to smartphone security. Today, sophisticated attackers can adapt by maximally sabotaging machine-learning classifiers via polluting training data, rendering most recent machine learning-based malware detection tools (such as Drebin, DroidAPIMiner, and MaMaDroid) ineffective. In this paper, we explore the feasibility of constructing crafted malware samples; examine how machine-learning classifiers can be misled under three different threat models; then conclude that injecting carefully crafted data into training data can significantly reduce detection accuracy. To tackle the problem, we propose KuafuDet, a two-phase learning enhancing approach that learns mobile malware by adversarial detection. KuafuDet includes an offline training phase that selects and extracts features from the training set, and an online detection phase that utilizes the classifier trained by the first phase. To further address the adversarial environment, these two phases are intertwined through a self-adaptive learning scheme, wherein an automated camouflage detector is introduced to filter the suspicious false negatives and feed them back into the training phase. We finally show that KuafuDet can significantly reduce false negatives and boost the detection accuracy by at least 15%. Experiments on more than 250,000 mobile applications demonstrate that KuafuDet is scalable and can be highly effective as a standalone system.
