# On the Development of Intelligent Agents for MOBA Games

arXiv: https://arxiv.org/abs/1706.02789 · HTML: https://mlsanity.com/paper/1706.02789/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Jun 2017.

## Built on by (most cited first, 1 of 1)

- [The Dota 2 Bot Competition](https://mlsanity.com/paper/2103.02943/) (2021)

## Abstract (arXiv)

Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In this paper we address the problem of agent development for MOBA games. We implement a two-layered architecture agent that handles both navigation and game mechanics. This architecture relies on the use of Influence Maps, a widely used approach for tactical analysis. Several experiments were performed using em League of Legends as a testbed, and show promising results in this highly dynamic real-time context.
