# Random projections for linear programming

arXiv: https://arxiv.org/abs/1706.02768 · HTML: https://mlsanity.com/paper/1706.02768/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Jun 2017.

## Built on by (most cited first, 6 of 6)

- [Generalization Bound and Learning Methods for Data-Driven Projections in Linear Programming](https://mlsanity.com/paper/2309.00203/) (2023)
- [Grad-ECLIP: Gradient-based Visual and Textual Explanations for CLIP](https://mlsanity.com/paper/2502.18816/) (2025)
- [Global optimization using random embeddings](https://mlsanity.com/paper/2107.12102/) (2021)
- [Provably data-driven projection method for quadratic programming](https://mlsanity.com/paper/2509.04524/) (2025)
- [Learning Decision-Sufficient Representations for Linear Optimization](https://mlsanity.com/paper/2603.18551/) (2026)
- [Optimal low-rank stochastic gradient estimation for LLM training](https://mlsanity.com/paper/2603.20632/) (2026)

## Abstract (arXiv)

Random projections are random linear maps, sampled from appropriate distributions, that approx- imately preserve certain geometrical invariants so that the approximation improves as the dimension of the space grows. The well-known Johnson-Lindenstrauss lemma states that there are random ma- trices with surprisingly few rows that approximately preserve pairwise Euclidean distances among a set of points. This is commonly used to speed up algorithms based on Euclidean distances. We prove that these matrices also preserve other quantities, such as the distance to a cone. We exploit this result to devise a probabilistic algorithm to solve linear programs approximately. We show that this algorithm can approximately solve very large randomly generated LP instances. We also showcase its application to an error correction coding problem.
