# Event Representations for Automated Story Generation with Deep Neural Nets

arXiv: https://arxiv.org/abs/1706.01331 · HTML: https://mlsanity.com/paper/1706.01331/

## Key facts

- Cited by 63 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Jun 2017.

## Built on by (most cited first, 30 of 63)

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- [Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence](https://mlsanity.com/paper/2210.07109/) (2022)
- [Visual Writing Prompts: Character-Grounded Story Generation with Curated Image Sequences](https://mlsanity.com/paper/2301.08571/) (2023)
- [Inferring the Reader: Guiding Automated Story Generation with Commonsense Reasoning](https://mlsanity.com/paper/2105.01311/) (2021)
- [Automatic Story Generation: Challenges and Attempts](https://mlsanity.com/paper/2102.12634/) (2021)
- [Zero-shot Sonnet Generation with Discourse-level Planning and Aesthetics Features](https://mlsanity.com/paper/2205.01821/) (2022)
- [Commonsense Knowledge Aware Concept Selection For Diverse and Informative Visual Storytelling](https://mlsanity.com/paper/2102.02963/) (2021)
- [Open-world Story Generation with Structured Knowledge Enhancement: A Comprehensive Survey](https://mlsanity.com/paper/2212.04634/) (2022)
- [Creating Suspenseful Stories: Iterative Planning with Large Language Models](https://mlsanity.com/paper/2402.17119/) (2024)
- [Creativity and Machine Learning: A Survey](https://mlsanity.com/paper/2104.02726/) (2021)
- [GraphPlan: Story Generation by Planning with Event Graph](https://mlsanity.com/paper/2102.02977/) (2021)
- [What Makes a Good Story and How Can We Measure It? A Comprehensive Survey of Story Evaluation](https://mlsanity.com/paper/2408.14622/) (2024)
- [Goal-Directed Story Generation: Augmenting Generative Language Models with Reinforcement Learning](https://mlsanity.com/paper/2112.08593/) (2021)
- [Robust Preference Learning for Storytelling via Contrastive Reinforcement Learning](https://mlsanity.com/paper/2210.07792/) (2022)
- [Telling Stories through Multi-User Dialogue by Modeling Character Relations](https://mlsanity.com/paper/2105.15054/) (2021)
- [NGEP: A Graph-based Event Planning Framework for Story Generation](https://mlsanity.com/paper/2210.10602/) (2022)
- [Guiding Neural Story Generation with Reader Models](https://mlsanity.com/paper/2112.08596/) (2021)
- [SWiPE: A Dataset for Document-Level Simplification of Wikipedia Pages](https://mlsanity.com/paper/2305.19204/) (2023)
- [Storyfier: Exploring Vocabulary Learning Support with Text Generation Models](https://mlsanity.com/paper/2308.03864/) (2023)
- [Modeling Worlds in Text](https://mlsanity.com/paper/2106.09578/) (2021)
- [Improving Event Representation via Simultaneous Weakly Supervised Contrastive Learning and Clustering](https://mlsanity.com/paper/2203.07633/) (2022)
- [Towards Inter-character Relationship-driven Story Generation](https://mlsanity.com/paper/2211.00676/) (2022)
- [Show, Interpret and Tell: Entity-aware Contextualised Image Captioning in Wikipedia](https://mlsanity.com/paper/2209.10474/) (2022)
- [Guiding and Diversifying LLM-Based Story Generation via Answer Set Programming](https://mlsanity.com/paper/2406.00554/) (2024)
- [What Makes the Story Forward? Inferring Commonsense Explanations as Prompts for Future Event Generation](https://mlsanity.com/paper/2201.07099/) (2022)

## Abstract (arXiv)

Automated story generation is the problem of automatically selecting a sequence of events, actions, or words that can be told as a story. We seek to develop a system that can generate stories by learning everything it needs to know from textual story corpora. To date, recurrent neural networks that learn language models at character, word, or sentence levels have had little success generating coherent stories. We explore the question of event representations that provide a mid-level of abstraction between words and sentences in order to retain the semantic information of the original data while minimizing event sparsity. We present a technique for preprocessing textual story data into event sequences. We then present a technique for automated story generation whereby we decompose the problem into the generation of successive events (event2event) and the generation of natural language sentences from events (event2sentence). We give empirical results comparing different event representations and their effects on event successor generation and the translation of events to natural language.
