# Learning Person Trajectory Representations for Team Activity Analysis

arXiv: https://arxiv.org/abs/1706.00893 · HTML: https://mlsanity.com/paper/1706.00893/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 3 Jun 2017.

## Built on by (most cited first, 5 of 5)

- [Pose is all you need: The pose only group activity recognition system (POGARS)](https://mlsanity.com/paper/2108.04186/) (2021)
- [ProActive: Self-Attentive Temporal Point Process Flows for Activity Sequences](https://mlsanity.com/paper/2206.05291/) (2022)
- [Puck localization and multi-task event recognition in broadcast hockey videos](https://mlsanity.com/paper/2105.10563/) (2021)
- [Modeling Time-Series and Spatial Data for Recommendations and Other Applications](https://mlsanity.com/paper/2212.13259/) (2022)
- [Tapestry of Time and Actions: Modeling Human Activity Sequences using Temporal Point Process Flows](https://mlsanity.com/paper/2307.10305/) (2023)

## Abstract (arXiv)

Activity analysis in which multiple people interact across a large space is challenging due to the interplay of individual actions and collective group dynamics. We propose an end-to-end approach for learning person trajectory representations for group activity analysis. The learned representations encode rich spatio-temporal dependencies and capture useful motion patterns for recognizing individual events, as well as characteristic group dynamics that can be used to identify groups from their trajectories alone. We develop our deep learning approach in the context of team sports, which provide well-defined sets of events (e.g. pass, shot) and groups of people (teams). Analysis of events and team formations using NHL hockey and NBA basketball datasets demonstrate the generality of our approach.
