# End-to-end Active Object Tracking via Reinforcement Learning

arXiv: https://arxiv.org/abs/1705.10561 · HTML: https://mlsanity.com/paper/1705.10561/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 30 May 2017.

## Built on by (most cited first, 28 of 28)

- [See and Think: Embodied Agent in Virtual Environment](https://mlsanity.com/paper/2311.15209/) (2023)
- [TrackVLA: Embodied Visual Tracking in the Wild](https://mlsanity.com/paper/2505.23189/) (2025)
- [Towards Distraction-Robust Active Visual Tracking](https://mlsanity.com/paper/2106.10110/) (2021)
- [UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI](https://mlsanity.com/paper/2412.20977/) (2024)
- [Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation](https://mlsanity.com/paper/2403.08282/) (2024)
- [Empowering Embodied Visual Tracking with Visual Foundation Models and Offline RL](https://mlsanity.com/paper/2404.09857/) (2024)
- [Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model](https://mlsanity.com/paper/2404.04619/) (2024)
- [TrackVLA++: Unleashing Reasoning and Memory Capabilities in VLA Models for Embodied Visual Tracking](https://mlsanity.com/paper/2510.07134/) (2025)
- [RSPT: Reconstruct Surroundings and Predict Trajectories for Generalizable Active Object Tracking](https://mlsanity.com/paper/2304.03623/) (2023)
- [Proactive Multi-Camera Collaboration For 3D Human Pose Estimation](https://mlsanity.com/paper/2303.03767/) (2023)
- [DIMBA: Discretely Masked Black-Box Attack in Single Object Tracking](https://mlsanity.com/paper/2207.08044/) (2022)
- [VLingNav: Embodied Navigation with Adaptive Reasoning and Visual-Assisted Linguistic Memory](https://mlsanity.com/paper/2601.08665/) (2026)
- [AlignSAM: Aligning Segment Anything Model to Open Context via Reinforcement Learning](https://mlsanity.com/paper/2406.00480/) (2024)
- [Coordinate-Aligned Multi-Camera Collaboration for Active Multi-Object Tracking](https://mlsanity.com/paper/2202.10881/) (2022)
- [VLM Can Be a Good Assistant: Enhancing Embodied Visual Tracking with Self-Improving Vision-Language Models](https://mlsanity.com/paper/2505.20718/) (2025)
- [Beyond Greedy Search: Tracking by Multi-Agent Reinforcement Learning-based Beam Search](https://mlsanity.com/paper/2205.09676/) (2022)
- [Towards Active Vision for Action Localization with Reactive Control and Predictive Learning](https://mlsanity.com/paper/2111.05448/) (2021)
- [Lane2Seq: Towards Unified Lane Detection via Sequence Generation](https://mlsanity.com/paper/2402.17172/) (2024)
- [Beyond Visual Field of View: Perceiving 3D Environment with Echoes and Vision](https://mlsanity.com/paper/2207.01136/) (2022)
- [RELO: Reinforcement Learning to Localize for Visual Object Tracking](https://mlsanity.com/paper/2605.07379/) (2026)
- [EASE: Embodied Active Event Perception via Self-Supervised Energy Minimization](https://mlsanity.com/paper/2506.17516/) (2025)
- [Multi-Target Active Object Tracking with Monte Carlo Tree Search and Target Motion Modeling](https://mlsanity.com/paper/2205.03555/) (2022)
- [Leveraging Event Streams with Deep Reinforcement Learning for End-to-End UAV Tracking](https://mlsanity.com/paper/2410.14685/) (2024)
- [C^3Net: End-to-End deep learning for efficient real-time visual active camera control](https://mlsanity.com/paper/2107.13233/) (2021)
- [VSCD: Video-based Scene Change Detection in Unaligned Scenes](https://mlsanity.com/paper/2605.20821/) (2026)
- [GoStop: Reinforcement Learning for Adaptive Temporal Aggregation in Event-Based Feature Tracking](https://mlsanity.com/paper/2607.15699/) (2026)
- [CST-WM: A Causally Structured World Model for Embodied Visual Tracking](https://mlsanity.com/paper/2609.06302/) (2026)
- [VLX-Go: Robust Embodied Tracking through Multi-Stage Learning and On-Policy Refinement](https://mlsanity.com/paper/2610.19361/) (2026)

## Abstract (arXiv)

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the camera control separately, which is challenging to tune jointly. It also incurs many human efforts for labeling and many expensive trial-and-errors in realworld. To address these issues, we propose, in this paper, an end-to-end solution via deep reinforcement learning, where a ConvNet-LSTM function approximator is adopted for the direct frame-toaction prediction. We further propose an environment augmentation technique and a customized reward function, which are crucial for a successful training. The tracker trained in simulators (ViZDoom, Unreal Engine) shows good generalization in the case of unseen object moving path, unseen object appearance, unseen background, and distracting object. It can restore tracking when occasionally losing the target. With the experiments over the VOT dataset, we also find that the tracking ability, obtained solely from simulators, can potentially transfer to real-world scenarios.
