# Shallow Updates for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1705.07461 · HTML: https://mlsanity.com/paper/1705.07461/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 May 2017.

## Built on by (most cited first, 14 of 14)

- [On The Effect of Auxiliary Tasks on Representation Dynamics](https://mlsanity.com/paper/2102.13089/) (2021)
- [Towards General-Purpose Model-Free Reinforcement Learning](https://mlsanity.com/paper/2501.16142/) (2025)
- [On the Generalization of Representations in Reinforcement Learning](https://mlsanity.com/paper/2203.00543/) (2022)
- [Q-Ensemble for Offline RL: Don't Scale the Ensemble, Scale the Batch Size](https://mlsanity.com/paper/2211.11092/) (2022)
- [A Survey on Deep Reinforcement Learning for Audio-Based Applications](https://mlsanity.com/paper/2101.00240/) (2021)
- [Online Limited Memory Neural-Linear Bandits with Likelihood Matching](https://mlsanity.com/paper/2102.03799/) (2021)
- [Bootstrapped Representations in Reinforcement Learning](https://mlsanity.com/paper/2306.10171/) (2023)
- [Meta-Learning-Based Robust Adaptive Flight Control Under Uncertain Wind Conditions](https://mlsanity.com/paper/2103.01932/) (2021)
- [Frustratingly Easy Regularization on Representation Can Boost Deep Reinforcement Learning](https://mlsanity.com/paper/2205.14557/) (2022)
- [Rethinking Value Function Learning for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2210.09960/) (2022)
- [Towards a Better Understanding of Representation Dynamics under TD-learning](https://mlsanity.com/paper/2305.18491/) (2023)
- [Spreeze: High-Throughput Parallel Reinforcement Learning Framework](https://mlsanity.com/paper/2312.06126/) (2023)
- [Application of linear regression and quasi-Newton methods to the deep reinforcement learning in continuous action cases](https://mlsanity.com/paper/2503.14976/) (2025)
- [Unifying Model-Free Efficiency and Model-Based Representations via Latent Dynamics](https://mlsanity.com/paper/2602.12643/) (2026)

## Abstract (arXiv)

Deep reinforcement learning (DRL) methods such as the Deep Q-Network (DQN) have achieved state-of-the-art results in a variety of challenging, high-dimensional domains. This success is mainly attributed to the power of deep neural networks to learn rich domain representations for approximating the value function or policy. Batch reinforcement learning methods with linear representations, on the other hand, are more stable and require less hyper parameter tuning. Yet, substantial feature engineering is necessary to achieve good results. In this work we propose a hybrid approach -- the Least Squares Deep Q-Network (LS-DQN), which combines rich feature representations learned by a DRL algorithm with the stability of a linear least squares method. We do this by periodically re-training the last hidden layer of a DRL network with a batch least squares update. Key to our approach is a Bayesian regularization term for the least squares update, which prevents over-fitting to the more recent data. We tested LS-DQN on five Atari games and demonstrate significant improvement over vanilla DQN and Double-DQN. We also investigated the reasons for the superior performance of our method. Interestingly, we found that the performance improvement can be attributed to the large batch size used by the LS method when optimizing the last layer.
