# Deep-LK for Efficient Adaptive Object Tracking

arXiv: https://arxiv.org/abs/1705.06839 · HTML: https://mlsanity.com/paper/1705.06839/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 May 2017.

## Built on by (most cited first, 6 of 6)

- [Back to the Feature: Learning Robust Camera Localization from Pixels to Pose](https://mlsanity.com/paper/2103.09213/) (2021)
- [Theseus: A Library for Differentiable Nonlinear Optimization](https://mlsanity.com/paper/2207.09442/) (2022)
- [GeoCalib: Learning Single-image Calibration with Geometric Optimization](https://mlsanity.com/paper/2409.06704/) (2024)
- [Iterative Deep Homography Estimation](https://mlsanity.com/paper/2203.15982/) (2022)
- [Deep Lucas-Kanade Homography for Multimodal Image Alignment](https://mlsanity.com/paper/2104.11693/) (2021)
- [Probabilistic Tracking with Deep Factors](https://mlsanity.com/paper/2112.01609/) (2021)

## Abstract (arXiv)

In this paper we present a new approach for efficient regression based object tracking which we refer to as Deep- LK. Our approach is closely related to the Generic Object Tracking Using Regression Networks (GOTURN) framework of Held et al. We make the following contributions. First, we demonstrate that there is a theoretical relationship between siamese regression networks like GOTURN and the classical Inverse-Compositional Lucas & Kanade (IC-LK) algorithm. Further, we demonstrate that unlike GOTURN IC-LK adapts its regressor to the appearance of the currently tracked frame. We argue that this missing property in GOTURN can be attributed to its poor performance on unseen objects and/or viewpoints. Second, we propose a novel framework for object tracking - which we refer to as Deep-LK - that is inspired by the IC-LK framework. Finally, we show impressive results demonstrating that Deep-LK substantially outperforms GOTURN. Additionally, we demonstrate comparable tracking performance to current state of the art deep-trackers whilst being an order of magnitude (i.e. 100 FPS) computationally efficient.
