# Feature Control as Intrinsic Motivation for Hierarchical Reinforcement Learning

arXiv: https://arxiv.org/abs/1705.06769 · HTML: https://mlsanity.com/paper/1705.06769/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 May 2017.

## Built on by (most cited first, 15 of 15)

- [Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domain](https://mlsanity.com/paper/2109.06668/) (2021)
- [Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2110.13625/) (2021)
- [Mutual Information State Intrinsic Control](https://mlsanity.com/paper/2103.08107/) (2021)
- [Active Hierarchical Exploration with Stable Subgoal Representation Learning](https://mlsanity.com/paper/2105.14750/) (2021)
- [Probabilistic Subgoal Representations for Hierarchical Reinforcement learning](https://mlsanity.com/paper/2406.16707/) (2024)
- [MO-MIX: Multi-Objective Multi-Agent Cooperative Decision-Making With Deep Reinforcement Learning](https://mlsanity.com/paper/2603.00730/) (2026)
- [Don't Do What Doesn't Matter: Intrinsic Motivation with Action Usefulness](https://mlsanity.com/paper/2105.09992/) (2021)
- [Multi-granularity Knowledge Transfer for Continual Reinforcement Learning](https://mlsanity.com/paper/2401.15098/) (2024)
- [ACL-QL: Adaptive Conservative Level in Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2412.16848/) (2024)
- [Intrinsically-Motivated Reinforcement Learning: A Brief Introduction](https://mlsanity.com/paper/2203.02298/) (2022)
- [Machine Learning Meets Advanced Robotic Manipulation](https://mlsanity.com/paper/2309.12560/) (2023)
- [Balancing Exploration and Exploitation in Hierarchical Reinforcement Learning via Latent Landmark Graphs](https://mlsanity.com/paper/2307.12063/) (2023)
- [Intrinsically Motivated Hierarchical Policy Learning in Multi-objective Markov Decision Processes](https://mlsanity.com/paper/2308.09733/) (2023)
- [Combining Bayesian Inference and Reinforcement Learning for Agent Decision Making: A Review](https://mlsanity.com/paper/2505.07911/) (2025)
- [Conditional Diffusion Model for Multi-Agent Dynamic Task Decomposition](https://mlsanity.com/paper/2511.13137/) (2025)

## Abstract (arXiv)

The problem of sparse rewards is one of the hardest challenges in contemporary reinforcement learning. Hierarchical reinforcement learning (HRL) tackles this problem by using a set of temporally-extended actions, or options, each of which has its own subgoal. These subgoals are normally handcrafted for specific tasks. Here, though, we introduce a generic class of subgoals with broad applicability in the visual domain. Underlying our approach (in common with work using "auxiliary tasks") is the hypothesis that the ability to control aspects of the environment is an inherently useful skill to have. We incorporate such subgoals in an end-to-end hierarchical reinforcement learning system and test two variants of our algorithm on a number of games from the Atari suite. We highlight the advantage of our approach in one of the hardest games -- Montezuma's revenge -- for which the ability to handle sparse rewards is key. Our agent learns several times faster than the current state-of-the-art HRL agent in this game, reaching a similar level of performance. UPDATE 22/11/17: We found that a standard A3C agent with a simple shaped reward, i.e. extrinsic reward + feature control intrinsic reward, has comparable performance to our agent in Montezuma Revenge. In light of the new experiments performed, the advantage of our HRL approach can be attributed more to its ability to learn useful features from intrinsic rewards rather than its ability to explore and reuse abstracted skills with hierarchical components. This has led us to a new conclusion about the result.
