# A Generative Model of People in Clothing

arXiv: https://arxiv.org/abs/1705.04098 · HTML: https://mlsanity.com/paper/1705.04098/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 May 2017.

## Built on by (most cited first, 30 of 37)

- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control](https://mlsanity.com/paper/2106.02019/) (2021)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [gDNA: Towards Generative Detailed Neural Avatars](https://mlsanity.com/paper/2201.04123/) (2022)
- [StylePeople: A Generative Model of Fullbody Human Avatars](https://mlsanity.com/paper/2104.08363/) (2021)
- [AG3D: Learning to Generate 3D Avatars from 2D Image Collections](https://mlsanity.com/paper/2305.02312/) (2023)
- [Learning Locally Editable Virtual Humans](https://mlsanity.com/paper/2305.00121/) (2023)
- [HumanGAN: A Generative Model of Humans Images](https://mlsanity.com/paper/2103.06902/) (2021)
- [Towards Garment Sewing Pattern Reconstruction from a Single Image](https://mlsanity.com/paper/2311.04218/) (2023)
- [Toward Accurate and Realistic Outfits Visualization with Attention to Details](https://mlsanity.com/paper/2106.06593/) (2021)
- [3D-Aware Semantic-Guided Generative Model for Human Synthesis](https://mlsanity.com/paper/2112.01422/) (2021)
- [Semi-supervised Synthesis of High-Resolution Editable Textures for 3D Humans](https://mlsanity.com/paper/2103.17266/) (2021)
- [SUPR: A Sparse Unified Part-Based Human Representation](https://mlsanity.com/paper/2210.13861/) (2022)
- [Get3DHuman: Lifting StyleGAN-Human into a 3D Generative Model using Pixel-aligned Reconstruction Priors](https://mlsanity.com/paper/2302.01162/) (2023)
- [Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis](https://mlsanity.com/paper/2109.02081/) (2021)
- [TIPS: Text-Induced Pose Synthesis](https://mlsanity.com/paper/2207.11718/) (2022)
- [Human Image Generation: A Comprehensive Survey](https://mlsanity.com/paper/2212.08896/) (2022)
- [Multi-scale Attention Guided Pose Transfer](https://mlsanity.com/paper/2202.06777/) (2022)
- [A Shape-Aware Retargeting Approach to Transfer Human Motion and Appearance in Monocular Videos](https://mlsanity.com/paper/2103.15596/) (2021)
- [Deep Image Synthesis from Intuitive User Input: A Review and Perspectives](https://mlsanity.com/paper/2107.04240/) (2021)
- [VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesis](https://mlsanity.com/paper/2309.04800/) (2023)
- [Progressive and Aligned Pose Attention Transfer for Person Image Generation](https://mlsanity.com/paper/2103.11622/) (2021)
- [Per Garment Capture and Synthesis for Real-time Virtual Try-on](https://mlsanity.com/paper/2109.04654/) (2021)
- [FDA-GAN: Flow-based Dual Attention GAN for Human Pose Transfer](https://mlsanity.com/paper/2112.00281/) (2021)
- [DeepPortraitDrawing: Generating Human Body Images from Freehand Sketches](https://mlsanity.com/paper/2205.02070/) (2022)
- [Smart Fashion: A Review of AI Applications in the Fashion & Apparel Industry](https://mlsanity.com/paper/2111.00905/) (2021)
- [T-Person-GAN: Text-to-Person Image Generation with Identity-Consistency and Manifold Mix-Up](https://mlsanity.com/paper/2208.12752/) (2022)
- [Creating and Reenacting Controllable 3D Humans with Differentiable Rendering](https://mlsanity.com/paper/2110.11746/) (2021)
- [Scene Aware Person Image Generation through Global Contextual Conditioning](https://mlsanity.com/paper/2206.02717/) (2022)
- [Render In-between: Motion Guided Video Synthesis for Action Interpolation](https://mlsanity.com/paper/2111.01029/) (2021)

## Abstract (arXiv)

We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn generative models from a large image database. The main challenge is to cope with the high variance in human pose, shape and appearance. For this reason, pure image-based approaches have not been considered so far. We show that this challenge can be overcome by splitting the generating process in two parts. First, we learn to generate a semantic segmentation of the body and clothing. Second, we learn a conditional model on the resulting segments that creates realistic images. The full model is differentiable and can be conditioned on pose, shape or color. The result are samples of people in different clothing items and styles. The proposed model can generate entirely new people with realistic clothing. In several experiments we present encouraging results that suggest an entirely data-driven approach to people generation is possible.
