# Learning Hierarchical Shape Segmentation and Labeling from Online Repositories

arXiv: https://arxiv.org/abs/1705.01661 · HTML: https://mlsanity.com/paper/1705.01661/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 May 2017.

## Built on by (most cited first, 11 of 11)

- [PTR: A Benchmark for Part-based Conceptual, Relational, and Physical Reasoning](https://mlsanity.com/paper/2112.05136/) (2021)
- [VLGrammar: Grounded Grammar Induction of Vision and Language](https://mlsanity.com/paper/2103.12975/) (2021)
- [Semi-supervised 3D shape segmentation with multilevel consistency and part substitution](https://mlsanity.com/paper/2204.08824/) (2022)
- [Neural Part Priors: Learning to Optimize Part-Based Object Completion in RGB-D Scans](https://mlsanity.com/paper/2203.09375/) (2022)
- [The Neurally-Guided Shape Parser: Grammar-based Labeling of 3D Shape Regions with Approximate Inference](https://mlsanity.com/paper/2106.12026/) (2021)
- [3D Shape Knowledge Graph for Cross-domain 3D Shape Retrieval](https://mlsanity.com/paper/2210.15136/) (2022)
- [Scan2Part: Fine-grained and Hierarchical Part-level Understanding of Real-World 3D Scans](https://mlsanity.com/paper/2206.02366/) (2022)
- [HAL3D: Hierarchical Active Learning for Fine-Grained 3D Part Labeling](https://mlsanity.com/paper/2301.10460/) (2023)
- [Seg&Struct: The Interplay Between Part Segmentation and Structure Inference for 3D Shape Parsing](https://mlsanity.com/paper/2211.00382/) (2022)
- [SHRED: 3D Shape Region Decomposition with Learned Local Operations](https://mlsanity.com/paper/2206.03480/) (2022)
- [What's in a Name? Evaluating Assembly-Part Semantic Knowledge in Language Models through User-Provided Names in CAD Files](https://mlsanity.com/paper/2304.14275/) (2023)

## Abstract (arXiv)

We propose a method for converting geometric shapes into hierarchically segmented parts with part labels. Our key idea is to train category-specific models from the scene graphs and part names that accompany 3D shapes in public repositories. These freely-available annotations represent an enormous, untapped source of information on geometry. However, because the models and corresponding scene graphs are created by a wide range of modelers with different levels of expertise, modeling tools, and objectives, these models have very inconsistent segmentations and hierarchies with sparse and noisy textual tags. Our method involves two analysis steps. First, we perform a joint optimization to simultaneously cluster and label parts in the database while also inferring a canonical tag dictionary and part hierarchy. We then use this labeled data to train a method for hierarchical segmentation and labeling of new 3D shapes. We demonstrate that our method can mine complex information, detecting hierarchies in man-made objects and their constituent parts, obtaining finer scale details than existing alternatives. We also show that, by performing domain transfer using a few supervised examples, our technique outperforms fully-supervised techniques that require hundreds of manually-labeled models.
