# Modular Multi-Objective Deep Reinforcement Learning with Decision Values

arXiv: https://arxiv.org/abs/1704.06676 · HTML: https://mlsanity.com/paper/1704.06676/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 Apr 2017.

## Built on by (most cited first, 1 of 1)

- [Multi-Objective reward generalization: Improving performance of Deep Reinforcement Learning for applications in single-asset trading](https://mlsanity.com/paper/2203.04579/) (2022)

## Abstract (arXiv)

In this work we present a method for using Deep Q-Networks (DQNs) in multi-objective environments. Deep Q-Networks provide remarkable performance in single objective problems learning from high-level visual state representations. However, in many scenarios (e.g in robotics, games), the agent needs to pursue multiple objectives simultaneously. We propose an architecture in which separate DQNs are used to control the agent's behaviour with respect to particular objectives. In this architecture we introduce decision values to improve the scalarization of multiple DQNs into a single action. Our architecture enables the decomposition of the agent's behaviour into controllable and replaceable sub-behaviours learned by distinct modules. Moreover, it allows to change the priorities of particular objectives post-learning, while preserving the overall performance of the agent. To evaluate our solution we used a game-like simulator in which an agent - provided with high-level visual input - pursues multiple objectives in a 2D world.
