# Beating Atari with Natural Language Guided Reinforcement Learning

arXiv: https://arxiv.org/abs/1704.05539 · HTML: https://mlsanity.com/paper/1704.05539/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Apr 2017.

## Built on by (most cited first, 24 of 24)

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- [Zero-shot Task Adaptation using Natural Language](https://mlsanity.com/paper/2106.02972/) (2021)
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- [The Dark Side of Rich Rewards: Understanding and Mitigating Noise in VLM Rewards](https://mlsanity.com/paper/2409.15922/) (2024)
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- [Safe Reinforcement Learning with Free-form Natural Language Constraints and Pre-Trained Language Models](https://mlsanity.com/paper/2401.07553/) (2024)
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- [Language-guided Task Adaptation for Imitation Learning](https://mlsanity.com/paper/2301.09770/) (2023)
- [A Reminder of its Brittleness: Language Reward Shaping May Hinder Learning for Instruction Following Agents](https://mlsanity.com/paper/2305.16621/) (2023)
- [DAIL: Beyond Task Ambiguity for Language-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2510.19562/) (2025)
- [Grounding Complex Navigational Instructions Using Scene Graphs](https://mlsanity.com/paper/2106.01607/) (2021)
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- [Effective Reward Specification in Deep Reinforcement Learning](https://mlsanity.com/paper/2412.07177/) (2024)
- [From Text to Trajectory: Exploring Complex Constraint Representation and Decomposition in Safe Reinforcement Learning](https://mlsanity.com/paper/2412.08920/) (2024)
- [HERAKLES: Hierarchical Skill Compilation for Open-ended LLM Agents](https://mlsanity.com/paper/2508.14751/) (2025)
- [Cooperative-Competitive Team Play of Real-World Craft Robots](https://mlsanity.com/paper/2602.21119/) (2026)

## Abstract (arXiv)

We introduce the first deep reinforcement learning agent that learns to beat Atari games with the aid of natural language instructions. The agent uses a multimodal embedding between environment observations and natural language to self-monitor progress through a list of English instructions, granting itself reward for completing instructions in addition to increasing the game score. Our agent significantly outperforms Deep Q-Networks (DQNs), Asynchronous Advantage Actor-Critic (A3C) agents, and the best agents posted to OpenAI Gym on what is often considered the hardest Atari 2600 environment: Montezuma's Revenge.
